mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
vals instead of funs
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@@ -315,15 +315,16 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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// ASYNCHRONOUS UPDATE AND RENDER //
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gameUpdateGovernor.update(Gdx.graphics.deltaTime, App.UPDATE_RATE, { dt -> updateGame(dt) }, { renderGame() })
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gameUpdateGovernor.update(Gdx.graphics.deltaTime, App.UPDATE_RATE, updateGame, renderGame
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)
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App.setDebugTime("Ingame.Render - (Light + Tiling)",
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((App.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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((App.debugTimers["Ingame.Render"]) ?: 0) -
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(
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((App.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((App.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((App.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((App.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((App.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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((App.debugTimers["Renderer.Lanterns"]) ?: 0) +
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((App.debugTimers["Renderer.LightPrecalc"]) ?: 0) +
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((App.debugTimers["Renderer.LightRuns"]) ?: 0) +
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((App.debugTimers["Renderer.LightToScreen"]) ?: 0) +
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((App.debugTimers["Renderer.Tiling"]) ?: 0)
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)
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)
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@@ -333,7 +334,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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internal var tappedOnUI = false // when true, even if the UI is closed, pen won't work unless your pen is lifted
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// must be set to TRUE by UIs
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private fun updateGame(delta: Float) {
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private val updateGame = { delta: Float ->
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WeatherMixer.update(delta, actorNowPlaying, gameWorld)
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blockPointingCursor.update(delta)
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@@ -377,7 +378,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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private val particles = CircularArray<ParticleBase>(16, true)
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private fun renderGame() {
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private val renderGame = { delta: Float ->
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_testMarkerDrawCalls = 0L
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IngameRenderer.invoke(false,
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@@ -719,7 +719,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val dt = Gdx.graphics.deltaTime
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autosaveTimer += dt
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gameUpdateGovernor.update(dt, App.UPDATE_RATE, { dt -> updateGame(dt) }, { renderGame() })
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gameUpdateGovernor.update(dt, App.UPDATE_RATE, updateGame, renderGame)
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val autosaveInterval = App.getConfigInt("autosaveinterval").coerceAtLeast(60000) / 1000f
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@@ -739,7 +739,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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/**
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* Ingame (world) related updates; UI update must go to renderGame()
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*/
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protected fun updateGame(delta: Float) {
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private val updateGame = { delta: Float ->
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val world = this.world
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worldWidth = world.width.toDouble() * TILE_SIZE
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@@ -862,7 +862,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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private fun renderGame() {
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private val renderGame = { delta: Float ->
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Gdx.graphics.setTitle(getCanonicalTitle())
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WorldCamera.update(world, actorNowPlaying)
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@@ -250,10 +250,10 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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override fun render(updateRate: Float) {
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// async update and render
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gameUpdateGovernor.update(Gdx.graphics.deltaTime, App.UPDATE_RATE, { dt -> updateScreen(dt) }, { renderScreen() })
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gameUpdateGovernor.update(Gdx.graphics.deltaTime, App.UPDATE_RATE, updateScreen, renderScreen)
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}
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fun updateScreen(delta: Float) {
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private val updateScreen = { delta: Float ->
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demoWorld.globalLight = WeatherMixer.globalLightNow
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demoWorld.updateWorldTime(delta)
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WeatherMixer.update(delta, cameraPlayer, demoWorld)
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@@ -269,7 +269,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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private val particles = CircularArray<ParticleBase>(16, true)
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fun renderScreen() {
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private val renderScreen = { delta: Float ->
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Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
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