reading material from the module; pixaxes use it

But "dynamic item" created from the pickaxe class is not right
This commit is contained in:
minjaesong
2019-03-10 23:38:11 +09:00
parent 2570b13ad4
commit 80c29f871c
15 changed files with 249 additions and 135 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -20,7 +21,7 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
override var inventoryCategory = Category.WIRE
override val isUnique = false
override val isDynamic = false
override val material = GameItem.NULL_MATERIAL
override val material = Material()
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)