mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
This commit is contained in:
@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.IngameRenderer
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
@@ -20,7 +21,7 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
|
||||
override var inventoryCategory = Category.WIRE
|
||||
override val isUnique = false
|
||||
override val isDynamic = false
|
||||
override val material = GameItem.NULL_MATERIAL
|
||||
override val material = Material()
|
||||
override val itemImage: TextureRegion?
|
||||
get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user