fix: actors having stale musictrack reference after the audioengine reloading

This commit is contained in:
minjaesong
2024-02-05 02:14:38 +09:00
parent cc00e1eff9
commit 839886531a
5 changed files with 72 additions and 19 deletions

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.JsonValue;
import com.github.strikerx3.jxinput.XInputDevice;
import kotlin.jvm.functions.Function0;
import kotlin.text.Charsets;
import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.audio.AudioMixer;
@@ -1063,9 +1064,10 @@ public class App implements ApplicationListener {
/**
* Make sure to call App.audioMixerRenewHooks.remove(Object) whenever the class gets disposed of
* <p>
* Key: the class that calls the hook, value: the actual operation (function)
*/
//public static HashMap<Object, Function0> audioMixerRenewHooks = new HashMap<>();
public static HashMap<Object, Function0> audioMixerReloadHooks = new HashMap<>();
/**
* Init stuffs which needs GL context
@@ -1248,8 +1250,8 @@ public class App implements ApplicationListener {
public static void reloadAudioProcessor(int bufferSize) {
// copy music tracks
var dynaicTracks = audioMixer.getDynamicTracks();
var staticTracks = audioMixer.getTracks();
var oldDynamicTracks = audioMixer.getDynamicTracks();
var oldStaticTracks = audioMixer.getTracks();
audioManagerThread.interrupt();
audioMixer.dispose();
@@ -1260,11 +1262,32 @@ public class App implements ApplicationListener {
// paste music tracks
for (int i = 0; i < audioMixer.getDynamicTracks().length; i++) {
var track = audioMixer.getDynamicTracks()[i];
dynaicTracks[i].copyStatusFrom(track);
oldDynamicTracks[i].copyStatusTo(track);
var ingame = Terrarum.INSTANCE.getIngame();
if (ingame != null) {
// update track references for the actors
for (var actor : ingame.getActorContainerActive()) {
var tracks = actor.getMusicTracks();
for (var trackMusic : tracks.keySet()) {
if (tracks.get(trackMusic).equals(oldDynamicTracks[i])) {
tracks.put(trackMusic, track);
}
}
}
for (var actor : ingame.getActorContainerInactive()) {
var tracks = actor.getMusicTracks();
for (var trackMusic : tracks.keySet()) {
if (tracks.get(trackMusic).equals(oldDynamicTracks[i])) {
tracks.put(trackMusic, track);
}
}
}
}
}
for (int i = 0; i < audioMixer.getTracks().length; i++) {
var track = audioMixer.getTracks()[i];
staticTracks[i].copyStatusFrom(track);
oldStaticTracks[i].copyStatusTo(track);
}
audioManagerThread = new Thread(new AudioManagerRunnable(audioMixer), "TerrarumAudioManager");
@@ -1272,14 +1295,14 @@ public class App implements ApplicationListener {
audioManagerThread.start();
/*for (var it : audioMixerRenewHooks.values()) {
for (var it : audioMixerReloadHooks.values()) {
try {
it.invoke();
}
catch (Throwable e) {
e.printStackTrace();
}
}*/
}
}

View File

@@ -65,7 +65,7 @@ class TerrarumAudioMixerTrack(
var playStartedTime = 0L; internal set
fun copyStatusFrom(other: TerrarumAudioMixerTrack) {
fun copyStatusTo(other: TerrarumAudioMixerTrack) {
other.pullNextTrack = this.pullNextTrack
other.currentTrack = this.currentTrack
other.nextTrack = this.nextTrack

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.audio.AudioMixer.Companion.DEFAULT_FADEOUT_LEN
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.dsp.Convolv
import net.torvald.terrarum.audio.dsp.LoFi
import net.torvald.terrarum.audio.dsp.NullFilter
@@ -90,7 +91,9 @@ class FixtureJukebox : Electric, PlaysMusic {
}
// App.audioMixerRenewHooks[this] = { stopGracefully() }
App.audioMixerReloadHooks[this] = {
loadConvolver(musicTracks[musicNowPlaying])
}
}
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TILE_SIZED * 2, TILE_SIZED * 3), Cvec(0.44f, 0.41f, 0.40f, 0.2f)))
@@ -141,13 +144,7 @@ class FixtureJukebox : Electric, PlaysMusic {
discCurrentlyPlaying = index
App.audioMixer.requestFadeOut(App.audioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
startAudio(musicNowPlaying!!) {
it.filters[filterIndex] = Phono(
"basegame",
"audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin",
0f, 5f / 16f
)
}
startAudio(musicNowPlaying!!) { loadConvolver(it) }
}
@@ -167,6 +164,7 @@ class FixtureJukebox : Electric, PlaysMusic {
fun stopGracefully() {
stopDiscPlayback()
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(this, pauseLen = (INGAME.musicGovernor as TerrarumMusicGovernor).getRandomMusicInterval())
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
@@ -214,6 +212,14 @@ class FixtureJukebox : Electric, PlaysMusic {
playMech.currentFrame = 0
}
private fun loadConvolver(it: TerrarumAudioMixerTrack?) {
it?.filters?.set(filterIndex, Phono(
"basegame",
"audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin",
0f, 5f / 16f
))
}
private fun unloadConvolver(music: MusicContainer?) {
if (music != null) {
musicTracks[music]?.let {
@@ -232,7 +238,7 @@ class FixtureJukebox : Electric, PlaysMusic {
}
override fun dispose() {
// App.audioMixerRenewHooks.remove(this)
App.audioMixerReloadHooks.remove(this)
super.dispose()
// testMusic.gdxMusic.dispose()

View File

@@ -6,7 +6,9 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.decibelsToFullscale
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
@@ -393,19 +395,29 @@ class UIInventoryFull(
App.audioMixer.requestFadeOut(App.audioMixer.fadeBus, 0.25, decibelsToFullscale(-3.0))
}
private var shouldIFadeIn: Boolean? = null
override fun doClosing(delta: Float) {
super.doClosing(delta)
transitionPanel.uis.forEach { it.opacity = FastMath.pow(opacity, 0.5f) }
INGAME.resume()
INGAME.setTooltipMessage(null)
App.audioMixer.requestLowpassOut(0.25)
App.audioMixer.requestFadeIn(App.audioMixer.fadeBus, 0.25, 1.0)
if (shouldIFadeIn == null) {
shouldIFadeIn = (App.audioMixer.fadeBus.getFilter<Lowpass>().cutoff < SAMPLING_RATE / 2)
}
if (shouldIFadeIn == true) {
App.audioMixer.requestLowpassOut(0.25)
App.audioMixer.requestFadeIn(App.audioMixer.fadeBus, 0.25, 1.0)
}
}
override fun endOpening(delta: Float) {
super.endOpening(delta)
transitionPanel.uis.forEach { it.opacity = FastMath.pow(opacity, 0.5f) }
shouldIFadeIn = null
}
override fun endClosing(delta: Float) {
@@ -417,6 +429,8 @@ class UIInventoryFull(
tooltipShowing.clear()
// printdbg(this, "Clearing out tooltipShowing")
shouldIFadeIn = null
}

View File

@@ -3,6 +3,9 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.dsp.Lowpass
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.UICanvas
@@ -53,10 +56,17 @@ class UISoundControlPanel(remoCon: UIRemoCon?) : UICanvas() {
}
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// undo sound fadeout/muting when this panel is opened
if (handler.openCloseCounter == 0f && App.audioMixer.fadeBus.getFilter<Lowpass>().cutoff < SAMPLING_RATE / 2) {
App.audioMixer.requestLowpassOut(0.25)
App.audioMixer.requestFadeIn(App.audioMixer.fadeBus, 0.25, 1.0)
}
ControlPanelCommon.render("basegame.soundcontrolpanel", width, batch)
uiItems.forEach { it.render(frameDelta, batch, camera) }
}
override fun dispose() {
}
}