fix: actors having stale musictrack reference after the audioengine reloading

This commit is contained in:
minjaesong
2024-02-05 02:14:38 +09:00
parent cc00e1eff9
commit 839886531a
5 changed files with 72 additions and 19 deletions

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.JsonValue;
import com.github.strikerx3.jxinput.XInputDevice;
import kotlin.jvm.functions.Function0;
import kotlin.text.Charsets;
import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.audio.AudioMixer;
@@ -1063,9 +1064,10 @@ public class App implements ApplicationListener {
/**
* Make sure to call App.audioMixerRenewHooks.remove(Object) whenever the class gets disposed of
* <p>
* Key: the class that calls the hook, value: the actual operation (function)
*/
//public static HashMap<Object, Function0> audioMixerRenewHooks = new HashMap<>();
public static HashMap<Object, Function0> audioMixerReloadHooks = new HashMap<>();
/**
* Init stuffs which needs GL context
@@ -1248,8 +1250,8 @@ public class App implements ApplicationListener {
public static void reloadAudioProcessor(int bufferSize) {
// copy music tracks
var dynaicTracks = audioMixer.getDynamicTracks();
var staticTracks = audioMixer.getTracks();
var oldDynamicTracks = audioMixer.getDynamicTracks();
var oldStaticTracks = audioMixer.getTracks();
audioManagerThread.interrupt();
audioMixer.dispose();
@@ -1260,11 +1262,32 @@ public class App implements ApplicationListener {
// paste music tracks
for (int i = 0; i < audioMixer.getDynamicTracks().length; i++) {
var track = audioMixer.getDynamicTracks()[i];
dynaicTracks[i].copyStatusFrom(track);
oldDynamicTracks[i].copyStatusTo(track);
var ingame = Terrarum.INSTANCE.getIngame();
if (ingame != null) {
// update track references for the actors
for (var actor : ingame.getActorContainerActive()) {
var tracks = actor.getMusicTracks();
for (var trackMusic : tracks.keySet()) {
if (tracks.get(trackMusic).equals(oldDynamicTracks[i])) {
tracks.put(trackMusic, track);
}
}
}
for (var actor : ingame.getActorContainerInactive()) {
var tracks = actor.getMusicTracks();
for (var trackMusic : tracks.keySet()) {
if (tracks.get(trackMusic).equals(oldDynamicTracks[i])) {
tracks.put(trackMusic, track);
}
}
}
}
}
for (int i = 0; i < audioMixer.getTracks().length; i++) {
var track = audioMixer.getTracks()[i];
staticTracks[i].copyStatusFrom(track);
oldStaticTracks[i].copyStatusTo(track);
}
audioManagerThread = new Thread(new AudioManagerRunnable(audioMixer), "TerrarumAudioManager");
@@ -1272,14 +1295,14 @@ public class App implements ApplicationListener {
audioManagerThread.start();
/*for (var it : audioMixerRenewHooks.values()) {
for (var it : audioMixerReloadHooks.values()) {
try {
it.invoke();
}
catch (Throwable e) {
e.printStackTrace();
}
}*/
}
}