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https://github.com/curioustorvald/Terrarum.git
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the world is being unflipped wip
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@@ -131,36 +131,37 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
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val region = textureRegion.get(currentFrame, currentRow)
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// batch.color = colorFilter
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//val scale = parentActor.scale.toFloat() // wtf?
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if (flipHorizontal && flipVertical) {
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// val realTY = (parentActor.hitboxTranslateY + (cellHeight - parentActor.baseHitboxH)) * scale
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if (flipHorizontal && !flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat() + (2f * parentActor.hitboxTranslateX * scale + parentActor.hitbox.width.toFloat()),
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FastMath.floor(posY).toFloat() + (2f * parentActor.hitboxTranslateY * scale + parentActor.hitbox.height.toFloat()),
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FastMath.floor(posX).toFloat() + (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale,
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FastMath.floor(posY).toFloat() + (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale,
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-FastMath.floor(cellWidth * scale).toFloat(),
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-FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else if (flipHorizontal) {
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else if (flipHorizontal && flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat() + (2f * parentActor.hitboxTranslateX * scale + parentActor.hitbox.width.toFloat()),
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FastMath.floor(posY).toFloat(),
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FastMath.floor(posX).toFloat() + (parentActor.hitboxTranslateX + parentActor.baseHitboxW) * scale,
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FastMath.floor(posY).toFloat() - (parentActor.hitboxTranslateY) * scale,
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-FastMath.floor(cellWidth * scale).toFloat(),
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FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else if (flipVertical) {
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else if (!flipHorizontal && !flipVertical) {
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batch.draw(region,
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FastMath.floor(posX).toFloat(),
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FastMath.floor(posY).toFloat() + (2f * parentActor.hitboxTranslateY * scale + parentActor.hitbox.height.toFloat()),
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FastMath.floor(posX).toFloat() - (parentActor.hitboxTranslateX) * scale,
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FastMath.floor(posY).toFloat() + (parentActor.hitboxTranslateY + parentActor.baseHitboxH) * scale,
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FastMath.floor(cellWidth * scale).toFloat(),
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-FastMath.floor(cellHeight * scale).toFloat()
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)
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}
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else {
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batch.draw(region,
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FastMath.floor(posX).toFloat(),
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FastMath.floor(posY).toFloat(),
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FastMath.floor(posX).toFloat() - (parentActor.hitboxTranslateX) * scale,
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FastMath.floor(posY).toFloat() - (parentActor.hitboxTranslateY) * scale,
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FastMath.floor(cellWidth * scale).toFloat(),
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FastMath.floor(cellHeight * scale).toFloat()
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)
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