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the world is being unflipped wip
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@@ -25,7 +25,7 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
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init {
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CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
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val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
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t.flip(false, false)
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t.flip(false, true)
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/*return*/t
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}
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CommonResourcePool.loadAll()
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