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fix: door won't consider the distance of the actor
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@@ -372,7 +372,10 @@ open class FixtureSwingingDoorBase : FixtureBase {
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}*/
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val amicableActors = INGAME.actorContainerActive.filterIsInstance<IngamePlayer>()
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val amicableActors = INGAME.actorContainerActive.filterIsInstance<IngamePlayer>().filter {
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// actor.ontheLeftSideOfDoor and actor.ontheRightSideOfDoor won't consider the distance of the actor so we filter the actors further
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this.hitbox.containsHitbox(INGAME.world.width * TILE_SIZED, it.hitbox)
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}
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var nobodyIsThere = true
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