fix: held items now glow (or not glow) under UV as they should

This commit is contained in:
minjaesong
2022-12-27 04:19:13 +09:00
parent 801acd2f24
commit 856bd93329
8 changed files with 89 additions and 31 deletions

View File

@@ -139,6 +139,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
*
*/
@Transient open val itemImage: TextureRegion? = null
@Transient open val itemImageGlow: TextureRegion? = null
/**
* Apparent mass of the item. (basemass * scale^3)