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fix: held items now glow (or not glow) under UV as they should
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@@ -139,6 +139,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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*
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*/
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@Transient open val itemImage: TextureRegion? = null
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@Transient open val itemImageGlow: TextureRegion? = null
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/**
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* Apparent mass of the item. (basemass * scale^3)
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