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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
fix: held items now glow (or not glow) under UV as they should
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@@ -27,8 +27,8 @@ object PlayerBuilderTestSubject1 {
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p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
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p.sprite!!.setRowsAndFrames(2, 4)*/
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p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
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p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
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p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
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p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
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//p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
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@@ -29,8 +29,8 @@ object PlayerBuilderWerebeastTest {
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p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
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p.sprite!!.setRowsAndFrames(2, 4)*/
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p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
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p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
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p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
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p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
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//p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
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