fix: held items now glow (or not glow) under UV as they should

This commit is contained in:
minjaesong
2022-12-27 04:19:13 +09:00
parent 801acd2f24
commit 856bd93329
8 changed files with 89 additions and 31 deletions

View File

@@ -27,8 +27,8 @@ object PlayerBuilderTestSubject1 {
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
p.sprite!!.setRowsAndFrames(2, 4)*/
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
//p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)

View File

@@ -29,8 +29,8 @@ object PlayerBuilderWerebeastTest {
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
p.sprite!!.setRowsAndFrames(2, 4)*/
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) }
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
//p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)