fix: held items now glow (or not glow) under UV as they should

This commit is contained in:
minjaesong
2022-12-27 04:19:13 +09:00
parent 801acd2f24
commit 856bd93329
8 changed files with 89 additions and 31 deletions

View File

@@ -48,7 +48,9 @@ internal object BlocksDrawer {
lateinit var tilesTerrainBlend: TextureRegionPack; private set
//val tilesWire: TextureRegionPack
val tileItemTerrain: TextureRegionPack
val tileItemTerrainGlow: TextureRegionPack
val tileItemWall: TextureRegionPack
val tileItemWallGlow: TextureRegionPack
val tilesFluid: TextureRegionPack
val tilesGlow: TextureRegionPack
@@ -119,7 +121,9 @@ internal object BlocksDrawer {
// test print
tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
tileItemTerrainGlow = TextureRegionPack(App.tileMaker.itemTerrainTextureGlow, TILE_SIZE, TILE_SIZE)
tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
tileItemWallGlow = TextureRegionPack(App.tileMaker.itemWallTextureGlow, TILE_SIZE, TILE_SIZE)
// val texdata = tileItemTerrain.texture.textureData
@@ -733,7 +737,9 @@ internal object BlocksDrawer {
tilesGlow.dispose()
//tilesWire.dispose()
tileItemTerrain.dispose()
tileItemTerrainGlow.dispose()
tileItemWall.dispose()
tileItemWallGlow.dispose()
tilesFluid.dispose()
tilesBuffer.dispose()
_tilesBufferAsTex.dispose()