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https://github.com/curioustorvald/Terrarum.git
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fix: held items now glow (or not glow) under UV as they should
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@@ -48,7 +48,9 @@ internal object BlocksDrawer {
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lateinit var tilesTerrainBlend: TextureRegionPack; private set
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//val tilesWire: TextureRegionPack
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val tileItemTerrain: TextureRegionPack
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val tileItemTerrainGlow: TextureRegionPack
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val tileItemWall: TextureRegionPack
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val tileItemWallGlow: TextureRegionPack
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val tilesFluid: TextureRegionPack
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val tilesGlow: TextureRegionPack
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@@ -119,7 +121,9 @@ internal object BlocksDrawer {
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// test print
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tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
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tileItemTerrainGlow = TextureRegionPack(App.tileMaker.itemTerrainTextureGlow, TILE_SIZE, TILE_SIZE)
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tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
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tileItemWallGlow = TextureRegionPack(App.tileMaker.itemWallTextureGlow, TILE_SIZE, TILE_SIZE)
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// val texdata = tileItemTerrain.texture.textureData
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@@ -733,7 +737,9 @@ internal object BlocksDrawer {
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tilesGlow.dispose()
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//tilesWire.dispose()
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tileItemTerrain.dispose()
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tileItemTerrainGlow.dispose()
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tileItemWall.dispose()
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tileItemWallGlow.dispose()
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tilesFluid.dispose()
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tilesBuffer.dispose()
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_tilesBufferAsTex.dispose()
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