fix: held items now glow (or not glow) under UV as they should

This commit is contained in:
minjaesong
2022-12-27 04:19:13 +09:00
parent 801acd2f24
commit 856bd93329
8 changed files with 89 additions and 31 deletions

View File

@@ -28,13 +28,14 @@ import java.util.*
* Created by minjaesong on 2022-03-23. * Created by minjaesong on 2022-03-23.
*/ */
class AssembledSpriteAnimation( class AssembledSpriteAnimation(
@Transient val adp: ADProperties, @Transient val adp: ADProperties,
parentActor: ActorWithBody, parentActor: ActorWithBody,
@Transient val disk: SimpleFileSystem?, // specify if the resources for the animation is contained in the disk archive @Transient val disk: SimpleFileSystem?, // specify if the resources for the animation is contained in the disk archive
@Transient val bodypartToFileMap: EntryID? // which file in the disk contains bodypart-to-fileid mapping for this particular instance of sprite animation @Transient val bodypartToFileMap: EntryID?, // which file in the disk contains bodypart-to-fileid mapping for this particular instance of sprite animation
@Transient val isGlow: Boolean
) : SpriteAnimation(parentActor) { ) : SpriteAnimation(parentActor) {
constructor(adp: ADProperties, parentActor: ActorWithBody) : this(adp, parentActor, null, null) constructor(adp: ADProperties, parentActor: ActorWithBody, isGlow: Boolean) : this(adp, parentActor, null, null, isGlow)
var currentFrame = 0 // while this number is zero-based, the frame number on the ADP is one-based var currentFrame = 0 // while this number is zero-based, the frame number on the ADP is one-based
private set private set
@@ -90,8 +91,11 @@ class AssembledSpriteAnimation(
} }
} }
private fun fetchItemImage(item: GameItem) = if (isGlow) ItemCodex.getItemImageGlow(item) else ItemCodex.getItemImage(item)
fun renderThisAnimation(batch: SpriteBatch, posX: Float, posY: Float, scale: Float, animName: String) { fun renderThisAnimation(batch: SpriteBatch, posX: Float, posY: Float, scale: Float, animName: String) {
val animNameRoot = animName.substring(0, animName.indexOfLast { it == '_' }).ifBlank { return@renderThisAnimation } val animNameRoot = animName.substring(0, animName.indexOfLast { it == '_' }).ifBlank { return@renderThisAnimation }
// quick fix for the temporary de-sync bug in which when the update-rate per frame is much greater than once, it attempts to load animation with blank name
val tx = (parentActor.hitboxTranslateX) * scale val tx = (parentActor.hitboxTranslateX) * scale
val txFlp = -(parentActor.hitboxTranslateX) * scale val txFlp = -(parentActor.hitboxTranslateX) * scale
@@ -111,9 +115,10 @@ class AssembledSpriteAnimation(
if (flipHorizontal) bodypartPos = bodypartPos.invertX() if (flipHorizontal) bodypartPos = bodypartPos.invertX()
bodypartPos += ADPropertyObject.Vector2i(1,0) bodypartPos += ADPropertyObject.Vector2i(1,0)
// draw held items/armours?
if (name in jointNameToEquipPos) { if (name in jointNameToEquipPos) {
ItemCodex[(parentActor as? Pocketed)?.inventory?.itemEquipped?.get(jointNameToEquipPos[name]!!)]?.let { item -> ItemCodex[(parentActor as? Pocketed)?.inventory?.itemEquipped?.get(jointNameToEquipPos[name]!!)]?.let { item ->
ItemCodex.getItemImage(item)?.let { image -> fetchItemImage(item)?.let { image ->
val drawPos = adp.origin + bodypartPos // imgCentre for held items are (0,0) val drawPos = adp.origin + bodypartPos // imgCentre for held items are (0,0)
val w = image.regionWidth * scale val w = image.regionWidth * scale
val h = image.regionHeight * scale val h = image.regionHeight * scale

View File

@@ -139,6 +139,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
* *
*/ */
@Transient open val itemImage: TextureRegion? = null @Transient open val itemImage: TextureRegion? = null
@Transient open val itemImageGlow: TextureRegion? = null
/** /**
* Apparent mass of the item. (basemass * scale^3) * Apparent mass of the item. (basemass * scale^3)

View File

@@ -124,10 +124,14 @@ class ItemCodex {
fun getItemImage(item: GameItem?): TextureRegion? { fun getItemImage(item: GameItem?): TextureRegion? {
if (item == null) return null if (item == null) return null
return getItemImage(item.originalID) return getItemImage(item.originalID)
} }
fun getItemImageGlow(item: GameItem?): TextureRegion? {
if (item == null) return null
return getItemImageGlow(item.originalID)
}
fun getItemImage(itemID: ItemID?): TextureRegion? { fun getItemImage(itemID: ItemID?): TextureRegion? {
if (itemID == null) return null if (itemID == null) return null
@@ -155,7 +159,35 @@ class ItemCodex {
itemSheetNumber / App.tileMaker.TILES_IN_X itemSheetNumber / App.tileMaker.TILES_IN_X
) )
} }
}
fun getItemImageGlow(itemID: ItemID?): TextureRegion? {
if (itemID == null) return null
if (itemID.isDynamic()) {
return getItemImageGlow(dynamicToStaticID(itemID))
}
else if (itemID.isItem()) {
return itemCodex[itemID]?.itemImageGlow
}
else if (itemID.isWire()) {
return itemCodex[itemID]?.itemImageGlow
}
else if (itemID.isWall()) {
val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID.substring(5))
return BlocksDrawer.tileItemWallGlow.get(
itemSheetNumber % App.tileMaker.TILES_IN_X,
itemSheetNumber / App.tileMaker.TILES_IN_X
)
}
// else: terrain
else {
val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID)
return BlocksDrawer.tileItemTerrainGlow.get(
itemSheetNumber % App.tileMaker.TILES_IN_X,
itemSheetNumber / App.tileMaker.TILES_IN_X
)
}
} }
fun hasItem(itemID: ItemID): Boolean = dynamicItemInventory.containsKey(itemID) fun hasItem(itemID: ItemID): Boolean = dynamicItemInventory.containsKey(itemID)

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@@ -27,8 +27,8 @@ object PlayerBuilderTestSubject1 {
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float) p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
p.sprite!!.setRowsAndFrames(2, 4)*/ p.sprite!!.setRowsAndFrames(2, 4)*/
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) } p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) } p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
//p.reassembleSprite(p.sprite, p.spriteGlow, null) //p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0) p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)

View File

@@ -29,8 +29,8 @@ object PlayerBuilderWerebeastTest {
p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float) p.sprite!!.delays = floatArrayOf(2f, 1f/12f) // second value does nothing -- overridden by ActorHumanoid.updateSprite(float)
p.sprite!!.setRowsAndFrames(2, 4)*/ p.sprite!!.setRowsAndFrames(2, 4)*/
p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p) } p.animDesc?.let { p.sprite = AssembledSpriteAnimation(it, p, false) }
p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p) } p.animDescGlow?.let { p.spriteGlow = AssembledSpriteAnimation(it, p, true) }
//p.reassembleSprite(p.sprite, p.spriteGlow, null) //p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0) p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)

View File

@@ -165,18 +165,20 @@ object ReadActor {
actor.animDesc = ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET)) actor.animDesc = ADProperties(ByteArray64Reader(animFile!!.bytes, Common.CHARSET))
actor.sprite = AssembledSpriteAnimation( actor.sprite = AssembledSpriteAnimation(
actor.animDesc!!, actor.animDesc!!,
actor, actor,
if (bodypartsFile != null) disk else null, if (bodypartsFile != null) disk else null,
if (bodypartsFile != null) BODYPART_TO_ENTRY_MAP else null if (bodypartsFile != null) BODYPART_TO_ENTRY_MAP else null,
false
) )
if (animFileGlow != null) { if (animFileGlow != null) {
actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET)) actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
actor.spriteGlow = AssembledSpriteAnimation( actor.spriteGlow = AssembledSpriteAnimation(
actor.animDescGlow!!, actor.animDescGlow!!,
actor, actor,
if (bodypartsFile != null) disk else null, if (bodypartsFile != null) disk else null,
if (bodypartsFile != null) BODYPARTGLOW_TO_ENTRY_MAP else null if (bodypartsFile != null) BODYPARTGLOW_TO_ENTRY_MAP else null,
true
) )
} }
@@ -190,8 +192,8 @@ object ReadActor {
actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)*/ actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)*/
} }
else if (actor is ActorWithBody && actor is HasAssembledSprite) { else if (actor is ActorWithBody && actor is HasAssembledSprite) {
if (actor.animDesc != null) actor.sprite = AssembledSpriteAnimation(actor.animDesc!!, actor) if (actor.animDesc != null) actor.sprite = AssembledSpriteAnimation(actor.animDesc!!, actor, false)
if (actor.animDescGlow != null) actor.spriteGlow = AssembledSpriteAnimation(actor.animDescGlow!!, actor) if (actor.animDescGlow != null) actor.spriteGlow = AssembledSpriteAnimation(actor.animDescGlow!!, actor, true)
//actor.reassembleSprite(actor.sprite, actor.spriteGlow, null) //actor.reassembleSprite(actor.sprite, actor.spriteGlow, null)
} }

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@@ -48,7 +48,9 @@ internal object BlocksDrawer {
lateinit var tilesTerrainBlend: TextureRegionPack; private set lateinit var tilesTerrainBlend: TextureRegionPack; private set
//val tilesWire: TextureRegionPack //val tilesWire: TextureRegionPack
val tileItemTerrain: TextureRegionPack val tileItemTerrain: TextureRegionPack
val tileItemTerrainGlow: TextureRegionPack
val tileItemWall: TextureRegionPack val tileItemWall: TextureRegionPack
val tileItemWallGlow: TextureRegionPack
val tilesFluid: TextureRegionPack val tilesFluid: TextureRegionPack
val tilesGlow: TextureRegionPack val tilesGlow: TextureRegionPack
@@ -119,7 +121,9 @@ internal object BlocksDrawer {
// test print // test print
tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE) tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
tileItemTerrainGlow = TextureRegionPack(App.tileMaker.itemTerrainTextureGlow, TILE_SIZE, TILE_SIZE)
tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE) tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
tileItemWallGlow = TextureRegionPack(App.tileMaker.itemWallTextureGlow, TILE_SIZE, TILE_SIZE)
// val texdata = tileItemTerrain.texture.textureData // val texdata = tileItemTerrain.texture.textureData
@@ -733,7 +737,9 @@ internal object BlocksDrawer {
tilesGlow.dispose() tilesGlow.dispose()
//tilesWire.dispose() //tilesWire.dispose()
tileItemTerrain.dispose() tileItemTerrain.dispose()
tileItemTerrainGlow.dispose()
tileItemWall.dispose() tileItemWall.dispose()
tileItemWallGlow.dispose()
tilesFluid.dispose() tilesFluid.dispose()
tilesBuffer.dispose() tilesBuffer.dispose()
_tilesBufferAsTex.dispose() _tilesBufferAsTex.dispose()

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@@ -44,7 +44,9 @@ class CreateTileAtlas {
lateinit var atlasFluid: Pixmap lateinit var atlasFluid: Pixmap
lateinit var atlasGlow: Pixmap // glowing won't be affected by the season... for now lateinit var atlasGlow: Pixmap // glowing won't be affected by the season... for now
lateinit var itemTerrainTexture: Texture lateinit var itemTerrainTexture: Texture
lateinit var itemTerrainTextureGlow: Texture
lateinit var itemWallTexture: Texture lateinit var itemWallTexture: Texture
lateinit var itemWallTextureGlow: Texture
lateinit var terrainTileColourMap: HashMap<ItemID, Cvec> lateinit var terrainTileColourMap: HashMap<ItemID, Cvec>
lateinit var tags: HashMap<ItemID, RenderTag> // TileID, RenderTag lateinit var tags: HashMap<ItemID, RenderTag> // TileID, RenderTag
private set private set
@@ -64,7 +66,9 @@ class CreateTileAtlas {
private var itemSheetCursor = 16 private var itemSheetCursor = 16
internal val itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) internal val itemTerrainPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemTerrainPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) internal val itemWallPixmap = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmapGlow = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
/** /**
@@ -164,13 +168,17 @@ class CreateTileAtlas {
val destX = (t % TILES_IN_X) * TILE_SIZE val destX = (t % TILES_IN_X) * TILE_SIZE
val destY = (t / TILES_IN_X) * TILE_SIZE val destY = (t / TILES_IN_X) * TILE_SIZE
itemTerrainPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) itemTerrainPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
itemTerrainPixmapGlow.drawPixmap(atlasGlow, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
itemWallPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) itemWallPixmap.drawPixmap(atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
itemWallPixmapGlow.drawPixmap(atlasGlow, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE)
} }
// darken things for the wall // darken things for the wall
for (y in 0 until itemWallPixmap.height) { for (y in 0 until itemWallPixmap.height) {
for (x in 0 until itemWallPixmap.width) { for (x in 0 until itemWallPixmap.width) {
val c = Color(itemWallPixmap.getPixel(x, y)).mulAndAssign(wallOverlayColour).toRGBA() val c1 = Color(itemWallPixmap.getPixel(x, y)).mulAndAssign(wallOverlayColour).toRGBA()
itemWallPixmap.drawPixel(x, y, c) itemWallPixmap.drawPixel(x, y, c1)
val c2 = Color(itemWallPixmapGlow.getPixel(x, y)).mulAndAssign(wallOverlayColour).toRGBA()
itemWallPixmapGlow.drawPixel(x, y, c2)
} }
} }
@@ -203,7 +211,9 @@ class CreateTileAtlas {
} }
itemTerrainTexture = Texture(itemTerrainPixmap) itemTerrainTexture = Texture(itemTerrainPixmap)
itemTerrainTextureGlow = Texture(itemTerrainPixmapGlow)
itemWallTexture = Texture(itemWallPixmap) itemWallTexture = Texture(itemWallPixmap)
itemWallTextureGlow = Texture(itemWallPixmapGlow)
// itemTerrainPixmap.dispose() // itemTerrainPixmap.dispose()
// itemWallPixmap.dispose() // itemWallPixmap.dispose()
initPixmap.dispose() initPixmap.dispose()
@@ -295,13 +305,13 @@ class CreateTileAtlas {
printdbg(this, "tileName ${id} ->> tileNumber ${atlasCursor}") printdbg(this, "tileName ${id} ->> tileNumber ${atlasCursor}")
} }
private fun drawToAtlantes(pixmap: Pixmap, glow: Pixmap, tilesCount: Int) { private fun drawToAtlantes(matte: Pixmap, glow: Pixmap, tilesCount: Int) {
if (atlasCursor >= TOTAL_TILES) { if (atlasCursor >= TOTAL_TILES) {
throw Error("Too much tiles for $MAX_TEX_SIZE texture size: $atlasCursor") throw Error("Too much tiles for $MAX_TEX_SIZE texture size: $atlasCursor")
} }
val seasonal = pixmap.width == pixmap.height && pixmap.width == 14 * TILE_SIZE val seasonal = matte.width == matte.height && matte.width == 14 * TILE_SIZE
val txOfPixmap = pixmap.width / TILE_SIZE val txOfPixmap = matte.width / TILE_SIZE
val txOfPixmapGlow = glow.width / TILE_SIZE val txOfPixmapGlow = glow.width / TILE_SIZE
for (i in 0 until tilesCount) { for (i in 0 until tilesCount) {
//printdbg(this, "Rendering to atlas, tile# $atlasCursor, tilesCount = $tilesCount, seasonal = $seasonal") //printdbg(this, "Rendering to atlas, tile# $atlasCursor, tilesCount = $tilesCount, seasonal = $seasonal")
@@ -309,16 +319,16 @@ class CreateTileAtlas {
// different texture for different seasons (224x224) // different texture for different seasons (224x224)
if (seasonal) { if (seasonal) {
val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile
_drawToAtlantes(pixmap, atlasCursor, i % 7, i / 7, 1) _drawToAtlantes(matte, atlasCursor, i % 7, i / 7, 1)
_drawToAtlantes(pixmap, atlasCursor, i % 7 + 7, i / 7, 2) _drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7, 2)
_drawToAtlantes(pixmap, atlasCursor, i % 7 + 7, i / 7 + 7, 3) _drawToAtlantes(matte, atlasCursor, i % 7 + 7, i / 7 + 7, 3)
_drawToAtlantes(pixmap, atlasCursor, i % 7, i / 7 + 7, 4) _drawToAtlantes(matte, atlasCursor, i % 7, i / 7 + 7, 4)
_drawToAtlantes(glow, atlasCursor, i % 7, i / 7, 6) _drawToAtlantes(glow, atlasCursor, i % 7, i / 7, 6)
atlasCursor += 1 atlasCursor += 1
} }
else { else {
val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile
_drawToAtlantes(pixmap, atlasCursor, i % txOfPixmap, i / txOfPixmap, 0) _drawToAtlantes(matte, atlasCursor, i % txOfPixmap, i / txOfPixmap, 0)
_drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, 6) _drawToAtlantes(glow, atlasCursor, i % txOfPixmapGlow, i / txOfPixmapGlow, 6)
atlasCursor += 1 atlasCursor += 1
} }
@@ -389,7 +399,9 @@ class CreateTileAtlas {
atlasFluid.dispose() atlasFluid.dispose()
atlasGlow.dispose() atlasGlow.dispose()
//itemTerrainTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemTerrain (TextureRegionPack)' //itemTerrainTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemTerrain (TextureRegionPack)'
//itemTerrainTextureGlow.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemTerrain (TextureRegionPack)'
//itemWallTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemWall (TextureRegionPack)' //itemWallTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemWall (TextureRegionPack)'
//itemWallTextureGlow.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemWall (TextureRegionPack)'
itemTerrainPixmap.dispose() itemTerrainPixmap.dispose()
itemWallPixmap.dispose() itemWallPixmap.dispose()