mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 06:41:51 +09:00
removing modulebasegame imports from the audio engine
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@@ -12,7 +12,6 @@ import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RAT
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import net.torvald.terrarum.audio.dsp.*
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.modulebasegame.BuildingMaker
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import java.lang.Thread.MAX_PRIORITY
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import java.util.*
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import kotlin.math.*
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@@ -311,16 +310,8 @@ class AudioMixer : Disposable {
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private var muteLatched = false
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fun update(delta: Float) {
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// test the panning
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/*musicTrack.getFilter<BinoPan>().let {
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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it.pan = (it.pan + 0.001f).coerceIn(-1f, 1f)
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}
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else if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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it.pan = (it.pan - 0.001f).coerceIn(-1f, 1f)
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}
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}*/
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if (Terrarum.ingame is BuildingMaker) {
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// enable manual mixer on BuildingMaker
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if (Terrarum.ingame?.javaClass?.canonicalName == "net.torvald.terrarum.modulebasegame.BuildingMaker") {
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val mixDelta = if (testAudioMixRatio >= 0.0) 0.001 else (0.001 * MaterialCodex["AIIR"].sondrefl).absoluteValue
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if (Gdx.input.isKeyPressed(Input.Keys.UP))
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@@ -6,7 +6,6 @@ import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
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import net.torvald.terrarum.ceilToInt
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import net.torvald.terrarum.floorToInt
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import net.torvald.terrarum.printStackTrace
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import net.torvald.terrarum.serialise.toUint
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import org.dyn4j.Epsilon
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import kotlin.math.PI
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