working procedural lightning demo, except for branches

Former-commit-id: cfb11fb0cc3758c996998de40ad81d0e1a21bf81
Former-commit-id: 956263058b8ba2a662c26f46b9dc9f9766d6e7ce
This commit is contained in:
Song Minjae
2016-11-02 22:55:59 +09:00
parent 5a366a84da
commit 88b6456f98
2 changed files with 35 additions and 16 deletions

View File

@@ -36,7 +36,7 @@ class TileableValueNoise(
octaveLoop@ for (octcnt in 0..octaves - 1) { // 1, 2, 3, 4, ...
val i = octavesIntStream[octcnt] // 1, 2, 4, 8, ...
// octave 1 samples four points
val samples = 4 * i
val samples = 8 * i
val amp = FastMath.pow(persistency, octcnt.toFloat()) // 1/1, 1/2, 1/3, 1/4, ...
var pointThis = 0f
var pointNext = rng.nextBipolarFloat()
@@ -69,7 +69,7 @@ class TileableValueNoise(
}
}
catch (e: ArithmeticException) {
println("[TileableValueNoise] division by zero error occured, aborting further octave iteration.")
//println("[TileableValueNoise] division by zero error occured, aborting further octave iteration.")
break@octaveLoop
} // division by zero; which means octave value was too high
}

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum
import com.jme3.math.FastMath
import net.torvald.colourutil.ColourTemp
import net.torvald.point.Point2d
import net.torvald.random.HQRNG
import net.torvald.random.TileableValueNoise
@@ -29,56 +30,74 @@ import javax.sound.sampled.AudioSystem
*/
class StateTestingSandbox : BasicGameState() {
val lightning_start = Point2d(50.0, 200.0)
val lightning_end = Point2d(750.0, 200.0)
val lightning_start = Point2d(50.0, 100.0)
val lightning_end = Point2d(750.0, 300.0)
val bolt = LightingBolt(lightning_start, lightning_end, 50)
val noiseGen = TileableValueNoise(6, 0.4f, 128)
override fun init(container: GameContainer?, game: StateBasedGame?) {
noiseGen.generate(seed)
reseed(genOnly = true)
}
override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
/*timer += delta
if (timer > regenTime) {
timer -= regenTime
reseed()
}*/
}
override fun getID() = Terrarum.STATE_ID_TEST_SHIT
private var timer = 0
private var regenTime = 17
private var seed = 1L
val samples = 256
val lightningXgen = TileableValueNoise(8, 0.67f, samples)
val lightningYgen = TileableValueNoise(8, 0.36f, samples)
override fun render(container: GameContainer, game: StateBasedGame, g: Graphics) {
g.color = Color.white
g.color = ColourTemp(7500)
g.lineWidth = 3f
//g.drawLine(lightning_start, lightning_end)
//bolt.draw(g)
val amp = 60f
val ampY = 40f
val ampX = 3
val xoff = 10f
val yoff = 300f
for (x in 0..noiseGen.width - 1) {
val pStart = noiseGen[x] * amp + yoff
val pEnd = noiseGen[x + 1] * amp + yoff
val step = 6
for (x in 0..lightningYgen.width - 1) {
val pXstart = (x + lightningXgen[x ]) * ampX + xoff
val pXend = (x + 1 + lightningXgen[x + 1]) * ampX + xoff
val pYstart = lightningYgen[x ] * ampY + yoff
val pYend = lightningYgen[x + 1] * ampY + yoff
g.drawLine(x * step + xoff, pStart,
(x+1) * step + xoff, pEnd)
g.drawLine(pXstart, pYstart, pXend, pYend)
}
g.color = Color.red
g.lineWidth = 1f
g.drawLine(xoff, yoff, xoff + noiseGen.width * 6, yoff)
g.drawLine(xoff, yoff, xoff + lightningYgen.width * ampX, yoff)
}
override fun keyPressed(key: Int, c: Char) {
if (c == ' ') noiseGen.generate(++seed)
if (c == ' ') reseed()
}
private fun reseed(genOnly: Boolean = false) {
if (!genOnly) seed = System.nanoTime()
lightningXgen.generate(0x51621DL xor seed)
lightningYgen.generate(seed)
}
}