mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
working procedural lightning demo, except for branches
Former-commit-id: cfb11fb0cc3758c996998de40ad81d0e1a21bf81 Former-commit-id: 956263058b8ba2a662c26f46b9dc9f9766d6e7ce
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@@ -36,7 +36,7 @@ class TileableValueNoise(
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octaveLoop@ for (octcnt in 0..octaves - 1) { // 1, 2, 3, 4, ...
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val i = octavesIntStream[octcnt] // 1, 2, 4, 8, ...
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// octave 1 samples four points
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val samples = 4 * i
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val samples = 8 * i
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val amp = FastMath.pow(persistency, octcnt.toFloat()) // 1/1, 1/2, 1/3, 1/4, ...
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var pointThis = 0f
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var pointNext = rng.nextBipolarFloat()
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@@ -69,7 +69,7 @@ class TileableValueNoise(
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}
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}
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catch (e: ArithmeticException) {
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println("[TileableValueNoise] division by zero error occured, aborting further octave iteration.")
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//println("[TileableValueNoise] division by zero error occured, aborting further octave iteration.")
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break@octaveLoop
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} // division by zero; which means octave value was too high
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}
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@@ -2,6 +2,7 @@ package net.torvald.terrarum
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import com.jme3.math.FastMath
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import net.torvald.colourutil.ColourTemp
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import net.torvald.point.Point2d
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import net.torvald.random.HQRNG
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import net.torvald.random.TileableValueNoise
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@@ -29,56 +30,74 @@ import javax.sound.sampled.AudioSystem
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*/
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class StateTestingSandbox : BasicGameState() {
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val lightning_start = Point2d(50.0, 200.0)
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val lightning_end = Point2d(750.0, 200.0)
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val lightning_start = Point2d(50.0, 100.0)
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val lightning_end = Point2d(750.0, 300.0)
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val bolt = LightingBolt(lightning_start, lightning_end, 50)
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val noiseGen = TileableValueNoise(6, 0.4f, 128)
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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noiseGen.generate(seed)
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reseed(genOnly = true)
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}
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override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
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/*timer += delta
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if (timer > regenTime) {
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timer -= regenTime
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reseed()
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}*/
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}
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override fun getID() = Terrarum.STATE_ID_TEST_SHIT
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private var timer = 0
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private var regenTime = 17
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private var seed = 1L
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val samples = 256
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val lightningXgen = TileableValueNoise(8, 0.67f, samples)
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val lightningYgen = TileableValueNoise(8, 0.36f, samples)
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override fun render(container: GameContainer, game: StateBasedGame, g: Graphics) {
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g.color = Color.white
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g.color = ColourTemp(7500)
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g.lineWidth = 3f
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//g.drawLine(lightning_start, lightning_end)
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//bolt.draw(g)
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val amp = 60f
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val ampY = 40f
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val ampX = 3
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val xoff = 10f
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val yoff = 300f
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for (x in 0..noiseGen.width - 1) {
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val pStart = noiseGen[x] * amp + yoff
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val pEnd = noiseGen[x + 1] * amp + yoff
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val step = 6
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for (x in 0..lightningYgen.width - 1) {
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val pXstart = (x + lightningXgen[x ]) * ampX + xoff
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val pXend = (x + 1 + lightningXgen[x + 1]) * ampX + xoff
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val pYstart = lightningYgen[x ] * ampY + yoff
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val pYend = lightningYgen[x + 1] * ampY + yoff
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g.drawLine(x * step + xoff, pStart,
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(x+1) * step + xoff, pEnd)
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g.drawLine(pXstart, pYstart, pXend, pYend)
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}
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g.color = Color.red
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g.lineWidth = 1f
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g.drawLine(xoff, yoff, xoff + noiseGen.width * 6, yoff)
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g.drawLine(xoff, yoff, xoff + lightningYgen.width * ampX, yoff)
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}
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override fun keyPressed(key: Int, c: Char) {
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if (c == ' ') noiseGen.generate(++seed)
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if (c == ' ') reseed()
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}
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private fun reseed(genOnly: Boolean = false) {
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if (!genOnly) seed = System.nanoTime()
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lightningXgen.generate(0x51621DL xor seed)
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lightningYgen.generate(seed)
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}
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}
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