mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
selecting and consuming item in inventory
This commit is contained in:
@@ -12,6 +12,7 @@ import net.torvald.terrarum.gameactors.physicssolver.CollisionSolver
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import net.torvald.terrarum.gamecontroller.GameController
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import net.torvald.terrarum.gamecontroller.Key
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameitem.InventoryItem
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.gameworld.WorldTime
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@@ -578,6 +579,8 @@ class StateInGame : BasicGameState() {
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GameController.controllerButtonPressed(controller, button)
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uiContainer.forEach { it.controllerButtonPressed(controller, button) } // for GamepadControlled UIcanvases
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// TODO use item on Player
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}
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override fun controllerButtonReleased(controller: Int, button: Int) {
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@@ -663,7 +666,18 @@ class StateInGame : BasicGameState() {
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ThreadParallel.startAll()
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}
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else {
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actorContainer.forEach { it.update(gc, delta) }
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actorContainer.forEach {
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it.update(gc, delta)
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if (it is Pocketed) {
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it.inventory.forEach { inventoryEntry ->
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inventoryEntry.item.effectWhileInPocket(gc, delta)
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if (it.isEquipped(inventoryEntry.item)) {
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inventoryEntry.item.effectWhenEquipped(gc, delta)
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}
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}
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}
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}
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}
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}
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@@ -26,8 +26,7 @@ class StateUITest : BasicGameState() {
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TODO("not implemented")
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}
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override var inventory: ActorInventory = ActorInventory()
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override val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX + 1, { null })
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override var inventory: ActorInventory = ActorInventory(this, 100, ActorInventory.CAPACITY_MODE_WEIGHT)
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}
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init {
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@@ -56,6 +55,7 @@ class StateUITest : BasicGameState() {
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override var category: String = InventoryItem.Category.TOOL
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override var maxDurability: Double = 10.0
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override var durability: Double = 6.43
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override var consumable = false
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})
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actor.inventory.getByID(5656)!!.item.name = "Test tool"
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@@ -69,6 +69,7 @@ class StateUITest : BasicGameState() {
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override var baseMass: Double = 1.4
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override var baseToolSize: Double? = null
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override var category: String = InventoryItem.Category.MISC
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override var consumable = false
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})
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actor.inventory.add(ItemCodex[16], 543)
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@@ -66,10 +66,12 @@ class UIItemInventoryElem(
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// mouseover background
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if (item != null || drawBackOnNull) {
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if (mouseUp) {
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// do not highlight even if drawBackOnNull is true
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if (mouseUp && item != null) {
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BlendMode.resolve(mouseoverBackBlendMode)
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g.color = mouseoverBackCol
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}
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// if drawBackOnNull, just draw background
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else {
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BlendMode.resolve(backBlendMode)
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g.color = backCol
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@@ -136,11 +138,11 @@ class UIItemInventoryElem(
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val itemEquipSlot = item!!.equipPosition
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val player = Terrarum.ingame!!.player
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if (item != player.itemEquipped[itemEquipSlot]) { // if this item is unequipped, equip it
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player.itemEquipped[itemEquipSlot] = item
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if (item != player.inventory.itemEquipped[itemEquipSlot]) { // if this item is unequipped, equip it
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player.equipItem(item!!)
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}
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else { // if not, unequip it
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player.itemEquipped[itemEquipSlot] = null
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player.unequipItem(item!!)
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}
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}
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@@ -65,7 +65,7 @@ internal object Inventory : ConsoleCommand {
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target.inventory.add(item)
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}
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target.itemEquipped[item.equipPosition] = item
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target.inventory.itemEquipped[item.equipPosition] = item
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}
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override fun printUsage() {
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@@ -23,8 +23,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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/** Must be set by PlayerFactory */
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override var inventory: ActorInventory = ActorInventory()
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override val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX + 1, { null })
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override var inventory: ActorInventory = ActorInventory(this, 2000, ActorInventory.CAPACITY_MODE_WEIGHT) // default constructor
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/** Must be set by PlayerFactory */
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@@ -141,6 +140,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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override var baseToolSize: Double? = null
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override var category = "should_not_be_seen"
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override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "(no name)"
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override var consumable = false
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}
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override fun update(gc: GameContainer, delta: Int) {
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@@ -177,7 +177,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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// update inventory items
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inventory.forEach {
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if (!itemEquipped.contains(it.item)) { // unequipped
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if (!inventory.itemEquipped.contains(it.item)) { // unequipped
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it.item.effectWhileInPocket(gc, delta)
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}
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else { // equipped
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@@ -186,23 +186,6 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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}
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}
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fun unequipItem(item: InventoryItem) {
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for (i in 0..itemEquipped.size - 1) {
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val it = itemEquipped[i]
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if (item == it) {
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it.effectWhenUnEquipped(gameContainer, updateDelta)
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itemEquipped[i] = null // remove from the array by nulling it
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break
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}
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}
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}
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fun equipItem(item: InventoryItem) {
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if (item.equipPosition >= 0) {
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itemEquipped[item.equipPosition] = item
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}
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}
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private fun updateGamerControlBox(input: Input) {
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if (isGamer) {
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isUpDown = input.isKeyDown(Terrarum.getConfigInt("keyup"))
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@@ -234,22 +217,6 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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else true
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override fun processInput(gc: GameContainer, delta: Int, input: Input) {
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///////////////////
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// MOUSE CONTROL //
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///////////////////
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/**
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* Primary Use
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*/
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// Left mouse
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if (isGamer && input.isKeyDown(Terrarum.getConfigInt("mouseprimary"))) {
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(itemEquipped[InventoryItem.EquipPosition.HAND_GRIP] ?: nullItem).primaryUse(gc, delta)
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}
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// Right mouse
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if (isGamer && input.isKeyDown(Terrarum.getConfigInt("mouseprimary"))) {
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(itemEquipped[InventoryItem.EquipPosition.HAND_GRIP] ?: nullItem).secondaryUse(gc, delta)
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}
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/**
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* L-R stop
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@@ -511,7 +478,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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if (sprite != null) sprite!!.update(delta)
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if (spriteGlow != null) spriteGlow!!.update(delta)
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println("$this\tsprite current frame: ${sprite!!.currentFrame}")
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//println("$this\tsprite current frame: ${sprite!!.currentFrame}")
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if (grounded) {
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// set anim row
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@@ -12,46 +12,24 @@ import java.util.concurrent.locks.ReentrantLock
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* Created by minjaesong on 16-03-15.
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*/
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class ActorInventory() {
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class ActorInventory(val actor: Pocketed, var maxCapacity: Int, private var capacityMode: Int) {
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@Transient val CAPACITY_MAX = 0x7FFFFFFF
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@Transient val CAPACITY_MODE_NO_ENCUMBER = 0
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@Transient val CAPACITY_MODE_COUNT = 1
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@Transient val CAPACITY_MODE_WEIGHT = 2
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companion object {
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@Transient val CAPACITY_MODE_NO_ENCUMBER = 0
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@Transient val CAPACITY_MODE_COUNT = 1
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@Transient val CAPACITY_MODE_WEIGHT = 2
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}
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private var capacityByCount: Int
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private var capacityByWeight: Int
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private var capacityMode: Int
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/**
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* List of all equipped items (tools, armours, rings, necklaces, etc.)
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*/
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val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX, { null })
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/**
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* Sorted by referenceID.
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*/
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private val itemList = ArrayList<InventoryPair>()
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/**
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* Default constructor with no encumbrance.
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*/
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init {
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capacityMode = CAPACITY_MODE_NO_ENCUMBER
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capacityByCount = 0
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capacityByWeight = 0
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}
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/**
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* Construct new inventory with specified capacity.
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* @param capacity if is_weight is true, killogramme value is required, counts of items otherwise.
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* *
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* @param is_weight whether encumbrance should be calculated upon the weight of the inventory. False to use item counts.
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*/
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constructor(capacity: Int, is_weight: Boolean) : this() {
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if (is_weight) {
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capacityByWeight = capacity
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capacityMode = CAPACITY_MODE_WEIGHT
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} else {
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capacityByCount = capacity
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capacityMode = CAPACITY_MODE_COUNT
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}
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}
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fun add(itemID: Int, count: Int = 1) = add(ItemCodex[itemID], count)
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@@ -85,10 +63,14 @@ class ActorInventory() {
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throw Error("Tried to remove $count of $item, but the inventory only contains ${getByID(item.id)!!.amount} of them.")
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}
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else if (newCount > 0) {
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// decrement count
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add(item, -count)
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}
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else {
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// depleted item; remove entry from inventory
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itemList.remove(existingItem)
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// unequip, if applicable
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actor.unequipItem(existingItem.item)
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}
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}
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else {
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@@ -105,21 +87,13 @@ class ActorInventory() {
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* Get capacity of inventory
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* @return
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*/
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fun getCapacity(): Int {
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if (capacityMode == CAPACITY_MODE_NO_ENCUMBER) {
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return CAPACITY_MAX
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}
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else if (capacityMode == CAPACITY_MODE_WEIGHT) {
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return capacityByWeight
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}
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else {
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return capacityByCount
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}
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}
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fun getCapacityMode(): Int {
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return capacityMode
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}
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val capacity: Double
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get() = if (capacityMode == CAPACITY_MODE_NO_ENCUMBER)
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maxCapacity.toDouble()
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else if (capacityMode == CAPACITY_MODE_WEIGHT)
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getTotalWeight()
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else
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getTotalCount().toDouble()
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fun getTotalWeight(): Double = itemList.map { it.item.mass * it.amount }.sum()
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@@ -137,13 +111,21 @@ class ActorInventory() {
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* Check whether the itemList contains too many items
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* @return
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*/
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fun isEncumbered(): Boolean {
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if (getCapacityMode() == CAPACITY_MODE_WEIGHT) {
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return capacityByWeight < getTotalWeight()
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} else if (getCapacityMode() == CAPACITY_MODE_COUNT) {
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return capacityByCount < getTotalCount()
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} else {
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return false
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val isEncumbered: Boolean
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get() = if (capacityMode == CAPACITY_MODE_NO_ENCUMBER)
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false
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else if (capacityMode == CAPACITY_MODE_WEIGHT)
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maxCapacity < capacity
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else
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false
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fun consumeItem(item: InventoryItem) {
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if (item.consumable) {
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remove(item, 1)
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}
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else {
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// TODO decrement durability
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}
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}
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@@ -152,6 +134,7 @@ class ActorInventory() {
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fun hasItem(item: InventoryItem) = hasItem(item.id)
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fun hasItem(id: Int) =
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if (itemList.size == 0)
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@@ -41,7 +41,7 @@ open class HumanoidNPC(
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// we're having InventoryItem data so that this class could be somewhat universal
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override var itemData: InventoryItem = object : InventoryItem() {
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override var id = referenceID
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override val isUnique: Boolean = true
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override val isUnique = true
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override var baseMass: Double
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get() = actorValue.getAsDouble(AVKey.BASEMASS)!!
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set(value) { actorValue[AVKey.BASEMASS] = value }
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@@ -53,8 +53,10 @@ open class HumanoidNPC(
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}
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override var category = "npc"
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override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
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override var consumable = false
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override fun secondaryUse(gc: GameContainer, delta: Int) {
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override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
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return false
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// TODO place this Actor to the world
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}
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}
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@@ -66,7 +66,7 @@ object PlayerBuilderSigrid {
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 11, 0) // FIXME offsetY of -2: Have no idea about the error; it's just supposed to be zero
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p.inventory = ActorInventory(0x7FFFFFFF, true)
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p.inventory = ActorInventory(p, 0, ActorInventory.CAPACITY_MODE_NO_ENCUMBER)
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p.setPosition((4096 * FeaturesDrawer.TILE_SIZE).toDouble(), (300 * 16).toDouble())
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.InventoryItem
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import java.util.*
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@@ -10,9 +11,38 @@ interface Pocketed {
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var inventory: ActorInventory
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/**
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* List of all equipped items (tools, armours, rings, necklaces, etc.)
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*/
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val itemEquipped: Array<InventoryItem?>
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fun unequipItem(item: InventoryItem) {
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if (item.equipPosition == InventoryItem.EquipPosition.NULL)
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throw Error("Unequipping the item that cannot be equipped")
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if (!inventory.hasItem(item))
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throw Error("Unequipping the item that does not exist in inventory")
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inventory.itemEquipped[item.equipPosition] = null
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item.effectOnUnequip(Terrarum.appgc, Terrarum.UPDATE_DELTA)
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}
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fun equipItem(item: InventoryItem) {
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if (item.equipPosition >= 0) {
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inventory.itemEquipped[item.equipPosition] = item
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item.effectWhenEquipped(Terrarum.appgc, Terrarum.UPDATE_DELTA)
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}
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}
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fun isEquipped(item: InventoryItem): Boolean {
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return inventory.itemEquipped[item.equipPosition] == item
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}
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fun consumePrimary(item: InventoryItem) {
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if (item.primaryUse(Terrarum.appgc, Terrarum.UPDATE_DELTA))
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inventory.consumeItem(item) // consume on successful
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}
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fun consumeSecondary(item: InventoryItem) {
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if (item.secondaryUse(Terrarum.appgc, Terrarum.UPDATE_DELTA))
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inventory.consumeItem(item) // consume on successful
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}
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}
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@@ -9,7 +9,18 @@ import org.newdawn.slick.GameContainer
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class ThreadActorUpdate(val startIndex: Int, val endIndex: Int,
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val gc: GameContainer, val delta: Int) : Runnable {
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override fun run() {
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for (i in startIndex..endIndex)
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Terrarum.ingame!!.actorContainer[i].update(gc, delta)
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for (i in startIndex..endIndex) {
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val it = Terrarum.ingame!!.actorContainer[i]
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it.update(gc, delta)
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if (it is Pocketed) {
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it.inventory.forEach { inventoryEntry ->
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inventoryEntry.item.effectWhileInPocket(gc, delta)
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if (it.isEquipped(inventoryEntry.item)) {
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inventoryEntry.item.effectWhenEquipped(gc, delta)
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}
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}
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}
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}
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}
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}
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@@ -4,6 +4,7 @@ import net.torvald.terrarum.mapdrawer.TilesDrawer
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import net.torvald.terrarum.mapdrawer.FeaturesDrawer
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameitem.InventoryItem
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import net.torvald.terrarum.mapdrawer.MapCamera
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import net.torvald.terrarum.tileproperties.Tile
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import net.torvald.terrarum.tileproperties.TileCodex
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@@ -34,11 +35,11 @@ object GameController {
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get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
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fun processInput(gc: GameContainer, delta: Int, input: Input) {
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if (Terrarum.ingame != null) {
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val ingame = Terrarum.ingame!!
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// actor process input
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if (!ingame.consoleHandler.isTakingControl) {
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if (ingame.canPlayerMove) {
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ingame.actorContainer.forEach {
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@@ -67,7 +68,20 @@ object GameController {
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///////////////////
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||||
// MOUSE CONTROL //
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///////////////////
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// PRIMARY/SECONDARY IS FIXED TO LEFT/RIGHT BUTTON //
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||||
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||||
// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
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||||
if (input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary")) || input.isMouseButtonDown(Terrarum.getConfigInt("mousesecondary"))) {
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val itemOnGrip = ingame.player.inventory.itemEquipped[InventoryItem.EquipPosition.HAND_GRIP]
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||||
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||||
if (itemOnGrip != null) {
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||||
if (input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary"))) {
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ingame.player.consumePrimary(itemOnGrip)
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||||
}
|
||||
else if (input.isMouseButtonDown(Terrarum.getConfigInt("mousesecondary"))) {
|
||||
ingame.player.consumeSecondary(itemOnGrip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/////////////////////
|
||||
|
||||
@@ -51,6 +51,9 @@ abstract class InventoryItem : Comparable<InventoryItem> {
|
||||
|
||||
var itemProperties = ItemValue()
|
||||
|
||||
/** Single-use then destroyed (e.g. Tiles) */
|
||||
abstract var consumable: Boolean
|
||||
|
||||
/**
|
||||
* Where to equip the item
|
||||
*/
|
||||
@@ -107,13 +110,17 @@ abstract class InventoryItem : Comparable<InventoryItem> {
|
||||
|
||||
/**
|
||||
* Effects applied (continuously or not) while primary button (usually left mouse button) is down
|
||||
*
|
||||
* @return true when use successfully, false otherwise
|
||||
*/
|
||||
open fun primaryUse(gc: GameContainer, delta: Int) { }
|
||||
open fun primaryUse(gc: GameContainer, delta: Int): Boolean = false
|
||||
|
||||
/**
|
||||
* Effects applied (continuously or not) while secondary button (usually right mouse button) is down
|
||||
*
|
||||
* @return true when use successfully, false otherwise
|
||||
*/
|
||||
open fun secondaryUse(gc: GameContainer, delta: Int) { }
|
||||
open fun secondaryUse(gc: GameContainer, delta: Int): Boolean = false
|
||||
|
||||
/**
|
||||
* Effects applied immediately only once if thrown from pocket
|
||||
@@ -128,7 +135,7 @@ abstract class InventoryItem : Comparable<InventoryItem> {
|
||||
/**
|
||||
* Effects applied only once when unequipped
|
||||
*/
|
||||
open fun effectWhenUnEquipped(gc: GameContainer, delta: Int) { }
|
||||
open fun effectOnUnequip(gc: GameContainer, delta: Int) { }
|
||||
|
||||
|
||||
override fun toString(): String {
|
||||
@@ -158,11 +165,7 @@ abstract class InventoryItem : Comparable<InventoryItem> {
|
||||
if (equipPosition == EquipPosition.NULL)
|
||||
throw IllegalArgumentException("Item is not supposed to be equipped (equipPosition is NULL")
|
||||
|
||||
if (!actor.inventory.hasItem(this.id)) {
|
||||
actor.inventory.add(this)
|
||||
}
|
||||
|
||||
actor.itemEquipped[this.equipPosition] = this
|
||||
actor.equipItem(this)
|
||||
}
|
||||
|
||||
object EquipPosition {
|
||||
|
||||
@@ -10,8 +10,10 @@ import net.torvald.terrarum.gamecontroller.mouseTileX
|
||||
import net.torvald.terrarum.gamecontroller.mouseTileY
|
||||
import net.torvald.terrarum.gameitem.IVKey
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.mapdrawer.TilesDrawer
|
||||
import net.torvald.terrarum.tileproperties.TileCodex
|
||||
import org.newdawn.slick.GameContainer
|
||||
import org.newdawn.slick.Image
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
@@ -33,6 +35,9 @@ object ItemCodex {
|
||||
val ITEM_DYNAMIC_MIN = ITEM_STATIC_MAX + 1
|
||||
val ITEM_STATIC_MIN = ITEM_TILE_MAX + 1 // 4096
|
||||
|
||||
private val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
|
||||
|
||||
|
||||
init {
|
||||
// tile items (blocks and walls are the same thing basically)
|
||||
for (i in 0..ITEM_TILE_MAX) {
|
||||
@@ -44,28 +49,38 @@ object ItemCodex {
|
||||
override var equipPosition = EquipPosition.HAND_GRIP
|
||||
override var category = "block"
|
||||
override val originalName = TileCodex[i].nameKey
|
||||
override var consumable = true
|
||||
|
||||
init {
|
||||
itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.BLOCK
|
||||
}
|
||||
|
||||
override fun primaryUse(gc: GameContainer, delta: Int) {
|
||||
override fun primaryUse(gc: GameContainer, delta: Int): Boolean {
|
||||
return false
|
||||
// TODO base punch attack
|
||||
}
|
||||
|
||||
override fun secondaryUse(gc: GameContainer, delta: Int) {
|
||||
override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
|
||||
val mousePoint = Point2d(gc.mouseTileX.toDouble(), gc.mouseTileY.toDouble())
|
||||
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
|
||||
Terrarum.ingame!!.actorContainer.forEach {
|
||||
if (it is ActorWithSprite && it.tilewiseHitbox.intersects(mousePoint))
|
||||
return
|
||||
return false
|
||||
}
|
||||
|
||||
// return false if the tile is already there
|
||||
if (this.id == Terrarum.ingame!!.world.getTileFromTerrain(gc.mouseTileX, gc.mouseTileY))
|
||||
return false
|
||||
|
||||
// filter passed, do the job
|
||||
// FIXME this is only useful for Player
|
||||
Terrarum.ingame!!.world.setTileTerrain(
|
||||
gc.mouseTileX,
|
||||
gc.mouseTileY,
|
||||
i
|
||||
)
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -89,5 +104,12 @@ object ItemCodex {
|
||||
}
|
||||
}
|
||||
|
||||
fun getItemImage(code: Int): Image {
|
||||
if (code <= ITEM_TILE_MAX)
|
||||
return TilesDrawer.tilesTerrain.getSubImage((code % 16) * 16, code / 16)
|
||||
else
|
||||
return itemImagePlaceholder
|
||||
}
|
||||
|
||||
fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID)
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import net.torvald.terrarum.Terrarum.joypadLabelNinA
|
||||
import net.torvald.terrarum.Terrarum.joypadLabelNinY
|
||||
import net.torvald.terrarum.gameactors.*
|
||||
import net.torvald.terrarum.gameitem.InventoryItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import org.newdawn.slick.*
|
||||
import java.util.*
|
||||
@@ -28,11 +29,9 @@ class UIInventory(
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Int = 120
|
||||
|
||||
val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
|
||||
|
||||
val catButtonsToCatIdent = HashMap<String, String>()
|
||||
|
||||
val backgroundColour = Color(0xA0242424.toInt())
|
||||
val backgroundColour = Color(0x80242424.toInt())
|
||||
|
||||
init {
|
||||
catButtonsToCatIdent.put("GAME_INVENTORY_WEAPONS", InventoryItem.Category.WEAPON)
|
||||
@@ -88,7 +87,7 @@ class UIInventory(
|
||||
|
||||
val itemsStripWidth = ((width - catButtons.width) - (2 * itemStripGutterH + itemInterColGutter)) / 2
|
||||
val items = Array(
|
||||
2 + height / (UIItemInventoryElem.height + itemStripGutterV - controlHelpHeight) * 2, {
|
||||
((height - controlHelpHeight) / (UIItemInventoryElem.height + itemStripGutterV)) * 2, {
|
||||
UIItemInventoryElem(
|
||||
parentUI = this,
|
||||
posX = catButtons.width + if (it % 2 == 0) itemStripGutterH else (itemStripGutterH + itemsStripWidth + itemInterColGutter),
|
||||
@@ -99,7 +98,9 @@ class UIInventory(
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(0x282828),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
drawBackOnNull = false
|
||||
backCol = Color(0xd4d4d4),
|
||||
backBlendMode = BlendMode.MULTIPLY,
|
||||
drawBackOnNull = true
|
||||
) })
|
||||
val itemsScrollOffset = 0
|
||||
|
||||
@@ -160,7 +161,7 @@ class UIInventory(
|
||||
val sortListItem = inventorySortList[k + itemsScrollOffset]
|
||||
items[k].item = sortListItem.item
|
||||
items[k].amount = sortListItem.amount
|
||||
items[k].itemImage = itemImagePlaceholder
|
||||
items[k].itemImage = ItemCodex.getItemImage(sortListItem.item.id)
|
||||
|
||||
// set quickslot number
|
||||
for (qs in 1..QUICKSLOT_MAX) {
|
||||
@@ -173,9 +174,9 @@ class UIInventory(
|
||||
}
|
||||
|
||||
// set equippedslot number
|
||||
for (eq in 0..actor!!.itemEquipped.size - 1) {
|
||||
if (eq < actor!!.itemEquipped.size) {
|
||||
if (actor!!.itemEquipped[eq] == items[k].item) {
|
||||
for (eq in 0..actor!!.inventory.itemEquipped.size - 1) {
|
||||
if (eq < actor!!.inventory.itemEquipped.size) {
|
||||
if (actor!!.inventory.itemEquipped[eq] == items[k].item) {
|
||||
items[k].equippedSlot = eq
|
||||
break
|
||||
}
|
||||
@@ -199,6 +200,8 @@ class UIInventory(
|
||||
oldCatSelect = catButtons.selectedIndex
|
||||
}
|
||||
|
||||
private val weightBarWidth = 60f
|
||||
|
||||
override fun render(gc: GameContainer, g: Graphics) {
|
||||
// background
|
||||
blendNormal()
|
||||
@@ -221,9 +224,42 @@ class UIInventory(
|
||||
|
||||
// texts
|
||||
blendNormal()
|
||||
g.color = Color(0xdddddd)
|
||||
Typography.printCentered(g, listControlHelp, catButtons.width, height - controlHelpHeight, width - catButtons.width)
|
||||
Typography.printCentered(g, listControlClose, 0, height - controlHelpHeight, catButtons.width)
|
||||
g.color = Color(0xe8e8e8)
|
||||
// W - close
|
||||
g.drawString(listControlClose, 4f, height - controlHelpHeight.toFloat())
|
||||
// MouseL - Use ; 1.9 - Register ; T - Drop
|
||||
g.drawString(listControlHelp, catButtons.width + 4f, height - controlHelpHeight.toFloat())
|
||||
// encumbrance
|
||||
if (inventory != null) {
|
||||
val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
|
||||
|
||||
g.drawString(
|
||||
encumbranceText,
|
||||
width - 9 - g.font.getWidth(encumbranceText) - weightBarWidth,
|
||||
height - controlHelpHeight.toFloat()
|
||||
)
|
||||
|
||||
// encumbrance bar background
|
||||
blendMul()
|
||||
g.color = Color(0xa0a0a0)
|
||||
g.fillRect(
|
||||
width - 3 - weightBarWidth,
|
||||
height - controlHelpHeight + 3f,
|
||||
weightBarWidth,
|
||||
controlHelpHeight - 6f
|
||||
)
|
||||
// encumbrance bar
|
||||
blendNormal()
|
||||
val encumbPerc = inventory!!.capacity.toFloat() / inventory!!.maxCapacity
|
||||
g.color = if (inventory!!.isEncumbered) Color(0xccff0000.toInt()) else Color(0xcc00ff00.toInt())
|
||||
g.fillRect(
|
||||
width - 3 - weightBarWidth,
|
||||
height - controlHelpHeight + 3f,
|
||||
minOf(weightBarWidth, maxOf(1f, weightBarWidth * encumbPerc)), // make sure 1px is always be seen
|
||||
controlHelpHeight - 5f
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.colourutil.CIELabUtil.darkerLab
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ActorHumanoid
|
||||
@@ -59,12 +60,9 @@ class UIVitalMetre(
|
||||
*/
|
||||
override fun render(gc: GameContainer, g: Graphics) {
|
||||
if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
|
||||
|
||||
// FIXME does not work well with screen zoom, because of my custom g.translate
|
||||
|
||||
g.translate(
|
||||
-MapCamera.x + player!!.centrePosPoint.x.toFloat(),
|
||||
-MapCamera.y + player!!.centrePosPoint.y.toFloat()
|
||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (MapCamera.x)),
|
||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (MapCamera.y))
|
||||
)
|
||||
|
||||
|
||||
@@ -118,6 +116,8 @@ class UIVitalMetre(
|
||||
}
|
||||
}
|
||||
|
||||
fun Float.abs() = FastMath.abs(this)
|
||||
|
||||
/*
|
||||
|
||||
+-------------+ (84)
|
||||
|
||||
Reference in New Issue
Block a user