selecting and consuming item in inventory

This commit is contained in:
Song Minjae
2017-04-11 19:21:32 +09:00
parent c20524836d
commit 8d565a36ba
15 changed files with 223 additions and 138 deletions

View File

@@ -23,8 +23,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
/** Must be set by PlayerFactory */
override var inventory: ActorInventory = ActorInventory()
override val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX + 1, { null })
override var inventory: ActorInventory = ActorInventory(this, 2000, ActorInventory.CAPACITY_MODE_WEIGHT) // default constructor
/** Must be set by PlayerFactory */
@@ -141,6 +140,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
override var baseToolSize: Double? = null
override var category = "should_not_be_seen"
override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "(no name)"
override var consumable = false
}
override fun update(gc: GameContainer, delta: Int) {
@@ -177,7 +177,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// update inventory items
inventory.forEach {
if (!itemEquipped.contains(it.item)) { // unequipped
if (!inventory.itemEquipped.contains(it.item)) { // unequipped
it.item.effectWhileInPocket(gc, delta)
}
else { // equipped
@@ -186,23 +186,6 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
}
}
fun unequipItem(item: InventoryItem) {
for (i in 0..itemEquipped.size - 1) {
val it = itemEquipped[i]
if (item == it) {
it.effectWhenUnEquipped(gameContainer, updateDelta)
itemEquipped[i] = null // remove from the array by nulling it
break
}
}
}
fun equipItem(item: InventoryItem) {
if (item.equipPosition >= 0) {
itemEquipped[item.equipPosition] = item
}
}
private fun updateGamerControlBox(input: Input) {
if (isGamer) {
isUpDown = input.isKeyDown(Terrarum.getConfigInt("keyup"))
@@ -234,22 +217,6 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
else true
override fun processInput(gc: GameContainer, delta: Int, input: Input) {
///////////////////
// MOUSE CONTROL //
///////////////////
/**
* Primary Use
*/
// Left mouse
if (isGamer && input.isKeyDown(Terrarum.getConfigInt("mouseprimary"))) {
(itemEquipped[InventoryItem.EquipPosition.HAND_GRIP] ?: nullItem).primaryUse(gc, delta)
}
// Right mouse
if (isGamer && input.isKeyDown(Terrarum.getConfigInt("mouseprimary"))) {
(itemEquipped[InventoryItem.EquipPosition.HAND_GRIP] ?: nullItem).secondaryUse(gc, delta)
}
/**
* L-R stop
@@ -511,7 +478,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
if (sprite != null) sprite!!.update(delta)
if (spriteGlow != null) spriteGlow!!.update(delta)
println("$this\tsprite current frame: ${sprite!!.currentFrame}")
//println("$this\tsprite current frame: ${sprite!!.currentFrame}")
if (grounded) {
// set anim row

View File

@@ -12,46 +12,24 @@ import java.util.concurrent.locks.ReentrantLock
* Created by minjaesong on 16-03-15.
*/
class ActorInventory() {
class ActorInventory(val actor: Pocketed, var maxCapacity: Int, private var capacityMode: Int) {
@Transient val CAPACITY_MAX = 0x7FFFFFFF
@Transient val CAPACITY_MODE_NO_ENCUMBER = 0
@Transient val CAPACITY_MODE_COUNT = 1
@Transient val CAPACITY_MODE_WEIGHT = 2
companion object {
@Transient val CAPACITY_MODE_NO_ENCUMBER = 0
@Transient val CAPACITY_MODE_COUNT = 1
@Transient val CAPACITY_MODE_WEIGHT = 2
}
private var capacityByCount: Int
private var capacityByWeight: Int
private var capacityMode: Int
/**
* List of all equipped items (tools, armours, rings, necklaces, etc.)
*/
val itemEquipped = Array<InventoryItem?>(InventoryItem.EquipPosition.INDEX_MAX, { null })
/**
* Sorted by referenceID.
*/
private val itemList = ArrayList<InventoryPair>()
/**
* Default constructor with no encumbrance.
*/
init {
capacityMode = CAPACITY_MODE_NO_ENCUMBER
capacityByCount = 0
capacityByWeight = 0
}
/**
* Construct new inventory with specified capacity.
* @param capacity if is_weight is true, killogramme value is required, counts of items otherwise.
* *
* @param is_weight whether encumbrance should be calculated upon the weight of the inventory. False to use item counts.
*/
constructor(capacity: Int, is_weight: Boolean) : this() {
if (is_weight) {
capacityByWeight = capacity
capacityMode = CAPACITY_MODE_WEIGHT
} else {
capacityByCount = capacity
capacityMode = CAPACITY_MODE_COUNT
}
}
fun add(itemID: Int, count: Int = 1) = add(ItemCodex[itemID], count)
@@ -85,10 +63,14 @@ class ActorInventory() {
throw Error("Tried to remove $count of $item, but the inventory only contains ${getByID(item.id)!!.amount} of them.")
}
else if (newCount > 0) {
// decrement count
add(item, -count)
}
else {
// depleted item; remove entry from inventory
itemList.remove(existingItem)
// unequip, if applicable
actor.unequipItem(existingItem.item)
}
}
else {
@@ -105,21 +87,13 @@ class ActorInventory() {
* Get capacity of inventory
* @return
*/
fun getCapacity(): Int {
if (capacityMode == CAPACITY_MODE_NO_ENCUMBER) {
return CAPACITY_MAX
}
else if (capacityMode == CAPACITY_MODE_WEIGHT) {
return capacityByWeight
}
else {
return capacityByCount
}
}
fun getCapacityMode(): Int {
return capacityMode
}
val capacity: Double
get() = if (capacityMode == CAPACITY_MODE_NO_ENCUMBER)
maxCapacity.toDouble()
else if (capacityMode == CAPACITY_MODE_WEIGHT)
getTotalWeight()
else
getTotalCount().toDouble()
fun getTotalWeight(): Double = itemList.map { it.item.mass * it.amount }.sum()
@@ -137,13 +111,21 @@ class ActorInventory() {
* Check whether the itemList contains too many items
* @return
*/
fun isEncumbered(): Boolean {
if (getCapacityMode() == CAPACITY_MODE_WEIGHT) {
return capacityByWeight < getTotalWeight()
} else if (getCapacityMode() == CAPACITY_MODE_COUNT) {
return capacityByCount < getTotalCount()
} else {
return false
val isEncumbered: Boolean
get() = if (capacityMode == CAPACITY_MODE_NO_ENCUMBER)
false
else if (capacityMode == CAPACITY_MODE_WEIGHT)
maxCapacity < capacity
else
false
fun consumeItem(item: InventoryItem) {
if (item.consumable) {
remove(item, 1)
}
else {
// TODO decrement durability
}
}
@@ -152,6 +134,7 @@ class ActorInventory() {
fun hasItem(item: InventoryItem) = hasItem(item.id)
fun hasItem(id: Int) =
if (itemList.size == 0)

View File

@@ -41,7 +41,7 @@ open class HumanoidNPC(
// we're having InventoryItem data so that this class could be somewhat universal
override var itemData: InventoryItem = object : InventoryItem() {
override var id = referenceID
override val isUnique: Boolean = true
override val isUnique = true
override var baseMass: Double
get() = actorValue.getAsDouble(AVKey.BASEMASS)!!
set(value) { actorValue[AVKey.BASEMASS] = value }
@@ -53,8 +53,10 @@ open class HumanoidNPC(
}
override var category = "npc"
override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
override var consumable = false
override fun secondaryUse(gc: GameContainer, delta: Int) {
override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
return false
// TODO place this Actor to the world
}
}

View File

@@ -66,7 +66,7 @@ object PlayerBuilderSigrid {
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 11, 0) // FIXME offsetY of -2: Have no idea about the error; it's just supposed to be zero
p.inventory = ActorInventory(0x7FFFFFFF, true)
p.inventory = ActorInventory(p, 0, ActorInventory.CAPACITY_MODE_NO_ENCUMBER)
p.setPosition((4096 * FeaturesDrawer.TILE_SIZE).toDouble(), (300 * 16).toDouble())

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.InventoryItem
import java.util.*
@@ -10,9 +11,38 @@ interface Pocketed {
var inventory: ActorInventory
/**
* List of all equipped items (tools, armours, rings, necklaces, etc.)
*/
val itemEquipped: Array<InventoryItem?>
fun unequipItem(item: InventoryItem) {
if (item.equipPosition == InventoryItem.EquipPosition.NULL)
throw Error("Unequipping the item that cannot be equipped")
if (!inventory.hasItem(item))
throw Error("Unequipping the item that does not exist in inventory")
inventory.itemEquipped[item.equipPosition] = null
item.effectOnUnequip(Terrarum.appgc, Terrarum.UPDATE_DELTA)
}
fun equipItem(item: InventoryItem) {
if (item.equipPosition >= 0) {
inventory.itemEquipped[item.equipPosition] = item
item.effectWhenEquipped(Terrarum.appgc, Terrarum.UPDATE_DELTA)
}
}
fun isEquipped(item: InventoryItem): Boolean {
return inventory.itemEquipped[item.equipPosition] == item
}
fun consumePrimary(item: InventoryItem) {
if (item.primaryUse(Terrarum.appgc, Terrarum.UPDATE_DELTA))
inventory.consumeItem(item) // consume on successful
}
fun consumeSecondary(item: InventoryItem) {
if (item.secondaryUse(Terrarum.appgc, Terrarum.UPDATE_DELTA))
inventory.consumeItem(item) // consume on successful
}
}

View File

@@ -9,7 +9,18 @@ import org.newdawn.slick.GameContainer
class ThreadActorUpdate(val startIndex: Int, val endIndex: Int,
val gc: GameContainer, val delta: Int) : Runnable {
override fun run() {
for (i in startIndex..endIndex)
Terrarum.ingame!!.actorContainer[i].update(gc, delta)
for (i in startIndex..endIndex) {
val it = Terrarum.ingame!!.actorContainer[i]
it.update(gc, delta)
if (it is Pocketed) {
it.inventory.forEach { inventoryEntry ->
inventoryEntry.item.effectWhileInPocket(gc, delta)
if (it.isEquipped(inventoryEntry.item)) {
inventoryEntry.item.effectWhenEquipped(gc, delta)
}
}
}
}
}
}