oregen test

This commit is contained in:
minjaesong
2023-10-25 17:05:42 +09:00
parent 98813fb4df
commit 8e2f3254ff
3 changed files with 169 additions and 24 deletions

View File

@@ -0,0 +1,64 @@
package net.torvald.terrarum.modulebasegame.worldgenerator
import com.sudoplay.joise.Joise
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.worldgenerator.Terragen.Companion.YHEIGHT_DIVISOR
import net.torvald.terrarum.modulebasegame.worldgenerator.Terragen.Companion.YHEIGHT_MAGIC
import kotlin.math.cos
import kotlin.math.max
import kotlin.math.sin
/**
* Created by minjaesong on 2023-10-25.
*/
class Oregen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
private val threadExecutor = TerrarumIngame.worldgenThreadExecutor
private val genSlices = max(threadExecutor.threadCount, world.width / 8)
override fun getDone() {
threadExecutor.renew()
(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
threadExecutor.submit {
val localJoise = getGenerator(seed, params as OregenParams)
for (x in xs) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
val sampleOffset = world.width / 8.0
draw(x, localJoise, sampleTheta, sampleOffset)
}
}
}
threadExecutor.join()
}
/**
* @return List of noise instances, each instance refers to one of the spawnable ores
*/
private fun getGenerator(seed: Long, params: OregenParams): List<Joise> {
TODO()
}
private fun draw(x: Int, noises: List<Joise>, st: Double, soff: Double) {
for (y in 0 until world.height) {
val sx = sin(st) * soff + soff // plus sampleOffset to make only
val sz = cos(st) * soff + soff // positive points are to be sampled
val sy = y - (world.height - YHEIGHT_MAGIC) * YHEIGHT_DIVISOR // Q&D offsetting to make ratio of sky:ground to be constant
// DEBUG NOTE: it is the OFFSET FROM THE IDEAL VALUE (observed land height - (HEIGHT * DIVISOR)) that must be constant
// get the actual noise values
val noiseValues = noises.map { it.get(sx, sy, sz) }
TODO()
}
}
}
data class OregenParams(
val oreShapeFreq: Double = 0.04, //adjust the "density" of the caves
val oreAttenuateBias: Double = 0.90, // adjust the "concentration" of the cave gen. Lower = larger voids
val oreSelectThre: Double = 0.918, // also adjust this if you've touched the bias value. Number can be greater than 1.0
)

View File

@@ -18,12 +18,15 @@ import kotlin.math.sin
*/
class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
companion object {
const val YHEIGHT_MAGIC = 2800.0 / 3.0
const val YHEIGHT_DIVISOR = 2.0 / 7.0
}
private val threadExecutor = TerrarumIngame.worldgenThreadExecutor
private val genSlices = max(threadExecutor.threadCount, world.width / 8)
private val YHEIGHT_MAGIC = 2800.0 / 3.0
private val YHEIGHT_DIVISOR = 2.0 / 7.0
private val dirtStoneDitherSize = 3 // actual dither size will be double of this value
private val stoneSlateDitherSize = 4
@@ -84,12 +87,6 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
world.setTileTerrain(x, y, terrBlock, true)
world.setTileWall(x, y, wallBlock, true)
// TODO TEST CODE
if (terrBlock == Block.DIRT) {
world.setTileOre(x, y, "ores@basegame:1", 0)
}
}
// dither shits
@@ -322,7 +319,7 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(6)
it.setFrequency(3.0)
it.setFrequency(params.caveShapeFreq * 3.0 / 4.0)
it.seed = seed shake cavePerturbMagic
}

View File

@@ -11,18 +11,23 @@ import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.HdpiMode
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.random.HQRNG
import net.torvald.terrarum.DefaultGL32Shaders
import net.torvald.terrarum.concurrent.*
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.FlippingSpriteBatch
import net.torvald.terrarum.concurrent.RunnableFun
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.BiomegenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.OregenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.TerragenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
import net.torvald.terrarum.worlddrawer.toRGBA
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import java.util.concurrent.Future
import kotlin.math.cos
import kotlin.math.max
@@ -59,14 +64,13 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
private var genFutures: Array<Future<*>?> = arrayOfNulls(genSlices)
override fun create() {
font = BitmapFont() // use default because fuck it
font = TerrarumSansBitmap("assets/graphics/fonts/terrarum-sans-bitmap")
batch = SpriteBatch(1000, DefaultGL32Shaders.createSpriteBatchShader())
batch = FlippingSpriteBatch(1000)
camera = OrthographicCamera(NOISEBOX_WIDTH.toFloat(), NOISEBOX_HEIGHT.toFloat())
camera.setToOrtho(false) // some elements are pre-flipped, while some are not. The statement itself is absolutely necessary to make edge of the screen as the origin
camera.setToOrtho(true) // some elements are pre-flipped, while some are not. The statement itself is absolutely necessary to make edge of the screen as the origin
camera.update()
batch.projectionMatrix = camera.combined
Gdx.gl20.glViewport(0, 0, NOISEBOX_WIDTH, NOISEBOX_HEIGHT)
testTex = Pixmap(NOISEBOX_WIDTH, NOISEBOX_HEIGHT, Pixmap.Format.RGBA8888)
testTex.blending = Pixmap.Blending.None
@@ -88,7 +92,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
batch.inUse {
tempTex.dispose()
tempTex = Texture(testTex)
batch.draw(tempTex, 0f, 0f)
batch.draw(tempTex, 0f, 0f, NOISEBOX_WIDTH.toFloat(), NOISEBOX_HEIGHT.toFloat())
}
// read key input
@@ -114,19 +118,22 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
// draw timer
batch.inUse {
if (!generationTimeInMeasure) {
font.draw(batch, "Generation time: ${generationTime} seconds", 8f, NOISEBOX_HEIGHT - 8f)
font.draw(batch, "Generation time: ${generationTime} seconds", 8f, 8f)
}
else {
font.draw(batch, "Generating...", 8f, NOISEBOX_HEIGHT - 8f)
font.draw(batch, "Generating...", 8f, 8f)
}
}
}
private val NOISE_MAKER = BiomeMaker
// private val NOISE_MAKER = AccidentalCave
// private val NOISE_MAKER = BiomeMaker
private val NOISE_MAKER = Oregen
private fun getNoiseGenerator(SEED: Long): List<Joise> {
//return NOISE_MAKER.getGenerator(SEED, TerragenParams())
return NOISE_MAKER.getGenerator(SEED, BiomegenParams())
// return NOISE_MAKER.getGenerator(SEED, TerragenParams())
// return NOISE_MAKER.getGenerator(SEED, BiomegenParams())
return NOISE_MAKER.getGenerator(SEED, OregenParams())
}
val colourNull = Color(0x1b3281ff)
@@ -327,7 +334,7 @@ internal object BiomeMaker : NoiseMaker {
}
// http://accidentalnoise.sourceforge.net/minecraftworlds.html
internal object AccidentalCave {
internal object AccidentalCave : NoiseMaker {
private infix fun Color.mul(other: Color) = this.mul(other)
@@ -340,7 +347,7 @@ internal object AccidentalCave {
Color(0.97f, 0.6f, 0.56f, 1f)
)
fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
// simple one-source draw
/*val c = noiseValue[0].toFloat()
val selector = c.minus(0.0001).floorToInt() fmod notationColours.size
@@ -377,7 +384,7 @@ internal object AccidentalCave {
outTex.drawPixel(x, y, cout.toRGBA())
}
fun getGenerator(seed: Long, params: Any): List<Joise> {
override fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as TerragenParams
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
@@ -637,6 +644,83 @@ internal object AccidentalCave {
}
internal object Oregen : NoiseMaker {
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
var n = noiseValue[0]
// if (n in 0.0..1.0) n = 1.0 - n
val cout = if (n >= 0.0)
Color(n.toFloat(), n.toFloat(), n.toFloat(), 1f)
else
Color(-n.toFloat(), 0f, 1f, 1f)
outTex.drawPixel(x, y, cout.toRGBA())
}
override fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as OregenParams
val oreMagic = 0x023L
val orePerturbMagic = 12345L
val oreShape = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.RIDGEMULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(2)
it.setFrequency(params.oreShapeFreq) // adjust the "density" of the caves
it.seed = seed shake oreMagic
}
val oreShape2 = ModuleScaleOffset().also {
it.setSource(oreShape)
it.setScale(1.0)
it.setOffset(-0.5)
}
val orePerturbFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(6)
it.setFrequency(params.oreShapeFreq * 3.0 / 4.0)
it.seed = seed shake orePerturbMagic
}
val orePerturbScale = ModuleScaleOffset().also {
it.setSource(orePerturbFractal)
it.setScale(20.0)
it.setOffset(0.0)
}
val orePerturb = ModuleTranslateDomain().also {
it.setSource(oreShape2)
it.setAxisXSource(orePerturbScale)
}
val oreSelectAttenuate = ModulePow().also {
it.setSource(ModuleGradient().also {
it.setGradient(0.0, 0.0, NOISEBOX_HEIGHT.toDouble() * 4, 100.0)
})
it.setPower(1.0 / 4.0)
}
val oreSelect = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setControlSource(orePerturb)
it.setThreshold(oreSelectAttenuate)
it.setFalloff(0.0)
}
return listOf(
Joise(oreSelect)
)
}
}
/*infix fun Long.shake(other: Long): Long {
var s0 = this