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wire format suggestion
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assets/mods/basegame/blocks/8192.tga
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assets/mods/basegame/blocks/8192.tga
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assets/mods/basegame/blocks/8193.tga
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assets/mods/basegame/blocks/8193.tga
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assets/mods/basegame/blocks/8194.tga
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assets/mods/basegame/blocks/8194.tga
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assets/mods/basegame/blocks/8195.tga
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assets/mods/basegame/blocks/8195.tga
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assets/mods/basegame/blocks/wires.csv
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assets/mods/basegame/blocks/wires.csv
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"id";"drop";"name";"accept";"inputcount";"inputtype";"outputtype"
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"8192";"8192";"WIRE_RED";"digital_bit";"N/A";"N/A";"N/A"
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"8193";"8193";"WIRE_GREEN";"digital_bit";"N/A";"N/A";"N/A"
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"8194";"8194";"WIRE_BLUE";"digital_bit";"N/A";"N/A";"N/A"
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"8195";"8195";"WIRE_BUNDLE";"digital_3bits";"N/A";"N/A";"N/A"
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"bundlemaker";"bundlemaker";"WIRE_BUNDLEMAKER";"N/A";3;"digital_bit";"digital_3bits"
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka "not wires")
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# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
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# inputtype: which wiretype it accepts. N/A for wires
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# outputtype: which wiretype it emits. N/A for wires
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