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adding ore textures to the atlas
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@@ -88,7 +88,7 @@ open class GameWorld(
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val layerOres = HashedOres() // damage to the block follows `terrainDamages`
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val wallDamages = HashArray<Float>()
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val terrainDamages = HashArray<Float>()
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val layerFluids = HashedFluidTypeAndFills();
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val layerFluids = HashedFluidTypeAndFills()
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