mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
item filtering for inventory additem
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@@ -1,9 +1,12 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.isBlock
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import net.torvald.terrarum.gameitems.isWall
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.util.SortedArrayList
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import java.math.BigInteger
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@@ -37,13 +40,45 @@ open class FixtureInventory() {
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fun isEmpty() = totalCount == 0L
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fun isNotEmpty() = totalCount > 0
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private fun filterItem(item: GameItem): GameItem {
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return if (item.originalID.isBlock()) {
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ItemCodex[BlockCodex[item.originalID].drop]!!
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}
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else if (item.originalID.isWall()) {
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val blockID = item.originalID.substringAfter('@')
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ItemCodex["wall@${BlockCodex[blockID].drop}"]!!
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}
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else {
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item
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}
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}
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open fun add(itemID: ItemID, count: Long = 1) {
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if (ItemCodex[itemID] == null)
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throw NullPointerException("Item not found: $itemID")
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else
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add(ItemCodex[itemID]!!, count)
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}
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open fun add(item: GameItem, count: Long = 1L) {
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open fun add(item0: GameItem, count: Long = 1L) {
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var item = item0
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var recursionCount = 0
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var breakNow = false
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var item1: GameItem
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while (!breakNow) {
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if (recursionCount > 16) throw IllegalStateException("Item filter recursion is too deep, check the filtering code")
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item1 = filterItem(item)
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if (item1 == item) {
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breakNow = true
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}
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item = item1
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recursionCount++
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}
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// println("[ActorInventory] add-by-elem $item, $count")
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