sprite tool exports "formatted" TGA

meaning if alpha is zero, RGB is also zero
This commit is contained in:
minjaesong
2019-01-07 17:11:43 +09:00
parent 790d16b85d
commit 9133f05b5e
3 changed files with 124 additions and 7 deletions

View File

@@ -48,14 +48,20 @@ jar {
task game(type: JavaExec) {
classpath sourceSets.main.runtimeClasspath
main = 'net.torvald.terrarum.AppLoader'
group = "Application"
description = "Launches the game. Should be the same as 'gradlew run'."
}
task spriteassembler(type: JavaExec) {
classpath sourceSets.main.runtimeClasspath
main = 'net.torvald.spriteassembler.SpriteAssemblerAppKt'
group = "Application"
description = "Launches the Sprite Assembler."
}
task csveditor(type: JavaExec) {
classpath sourceSets.main.runtimeClasspath
main = 'net.torvald.terrarum.debuggerapp.CSVEditor'
group = "Application"
description = "Launches the CSV Editor. (for Blocks?)"
}

View File

@@ -0,0 +1,89 @@
package com.badlogic.gdx.graphics;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.StreamUtils;
import java.io.IOException;
import java.io.OutputStream;
/**
* Created by minjaesong on 2019-01-07.
*/
public class PixmapIO2 {
public static void writeTGA(FileHandle file, Pixmap pixmap) throws IOException {
OutputStream output = file.write(false);
try {
_writeTGA(output, pixmap);
} finally {
StreamUtils.closeQuietly(output);
}
}
private static void _writeTGA(OutputStream out, Pixmap pixmap) throws IOException {
byte[] width = toShortLittle(pixmap.getWidth());
byte[] height = toShortLittle(pixmap.getHeight());
byte[] zero = toShortLittle(0);
byte[] zeroalpha = new byte[]{0,0,0,0};
out.write(0); // ID field: empty
out.write(0); // no colour map, but should be ignored anyway as it being unmapped RGB
out.write(2); // 2 means unmapped RGB
out.write(new byte[]{0,0,0,0,0}); // color map spec: empty
out.write(zero); // x origin: 0
out.write(zero); // y origin: 0
out.write(width); // width
out.write(height); // height
out.write(32); // image pixel size: we're writing 32-bit image (8bpp BGRA)
out.write(8); // image descriptor: dunno, Photoshop writes 8 in there
// write actual image data
// since we're following Photoshop's conventional header, we also follows Photoshop's
// TGA saving scheme, that is:
// 1. BGRA order
// 2. Y-Flipped but not X-Flipped
for (int y = pixmap.getHeight() - 1; y >= 0; y--) {
for (int x = 0; x < pixmap.getWidth(); x++) {
int color = pixmap.getPixel(x, y);
// if alpha == 0, write special value instead
if ((color & 0xFF) == 0) {
out.write(zeroalpha);
}
else {
out.write(RGBAtoBGRA(color));
}
}
}
// write footer
// 00 00 00 00 00 00 00 00 TRUEVISION-XFILE 2E 00
out.write(new byte[]{0,0,0,0,0,0,0,0});
out.write("TerrarumHappyTGA".getBytes());
out.write(new byte[]{0x2E,0});
out.flush();
out.close();
}
private static byte[] toShortLittle(int i) {
return new byte[]{
(byte) (i & 0xFF),
(byte) ((i >>> 8) & 0xFF)
};
}
private static byte[] RGBAtoBGRA(int rgba) {
return new byte[]{
(byte) ((rgba >>> 8) & 0xFF),
(byte) ((rgba >>> 16) & 0xFF),
(byte) ((rgba >>> 24) & 0xFF),
(byte) (rgba & 0xFF)
};
}
}

View File

@@ -4,10 +4,7 @@ import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.inUse
import java.awt.BorderLayout
@@ -76,8 +73,7 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
"ADD_ROWS=Enter the number of rows to add:\n" +
"WRITE_FAIL=Writing to file has failed:\n" +
"STAT_INIT=Creating a new CSV. You can still open existing file.\n" +
"STAT_SAVE_SUCCESSFUL=File saved successfully.\n" +
"STAT_NEW_FILE=New CSV created.\n" +
"STAT_SAVE_TGA_SUCCESSFUL=Spritesheet exported successfully.\n" +
"STAT_LOAD_SUCCESSFUL=File loaded successfully.\n" +
"ERROR_INTERNAL=Something went wrong.\n" +
"ERROR_PARSE_FAIL=Parsing failed\n" +
@@ -122,7 +118,6 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
panelMain.resizeWeight = 0.666
val menu = JMenuBar()
menu.add(JMenu("File"))
menu.add(JMenu("Parse")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
try {
@@ -193,6 +188,17 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
}
}
})
menu.add(JMenu("Export")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
val fileChooser = JFileChooser()
fileChooser.showSaveDialog(null)
if (fileChooser.selectedFile != null) {
gdxWindow.requestExport(fileChooser.selectedFile.absolutePath)
statBar.text = lang.getProperty("STAT_SAVE_TGA_SUCCESSFUL")
} // else, do nothing
}
})
this.layout = BorderLayout()
this.add(menu, BorderLayout.NORTH)
@@ -250,6 +256,9 @@ class SpriteAssemblerPreview: Game() {
private var doAssemble = false
private lateinit var assembleProp: ADProperties
private var doExport = false
private lateinit var exportPath: String
override fun render() {
if (doAssemble) {
// assembly requires GL context
@@ -257,6 +266,11 @@ class SpriteAssemblerPreview: Game() {
assembleImage(assembleProp)
}
if (doExport && image != null) {
doExport = false
PixmapIO2.writeTGA(Gdx.files.absolute(exportPath), image)
}
Gdx.gl.glClearColor(.62f,.79f,1f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
@@ -280,6 +294,14 @@ class SpriteAssemblerPreview: Game() {
assembleProp = prop
}
fun requestExport(path: String) {
doExport = true
exportPath = path
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
}
}
fun main(args: Array<String>) {