sprite tool exports "formatted" TGA

meaning if alpha is zero, RGB is also zero
This commit is contained in:
minjaesong
2019-01-07 17:11:43 +09:00
parent 790d16b85d
commit 9133f05b5e
3 changed files with 124 additions and 7 deletions

View File

@@ -4,10 +4,7 @@ import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.inUse
import java.awt.BorderLayout
@@ -76,8 +73,7 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
"ADD_ROWS=Enter the number of rows to add:\n" +
"WRITE_FAIL=Writing to file has failed:\n" +
"STAT_INIT=Creating a new CSV. You can still open existing file.\n" +
"STAT_SAVE_SUCCESSFUL=File saved successfully.\n" +
"STAT_NEW_FILE=New CSV created.\n" +
"STAT_SAVE_TGA_SUCCESSFUL=Spritesheet exported successfully.\n" +
"STAT_LOAD_SUCCESSFUL=File loaded successfully.\n" +
"ERROR_INTERNAL=Something went wrong.\n" +
"ERROR_PARSE_FAIL=Parsing failed\n" +
@@ -122,7 +118,6 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
panelMain.resizeWeight = 0.666
val menu = JMenuBar()
menu.add(JMenu("File"))
menu.add(JMenu("Parse")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
try {
@@ -193,6 +188,17 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
}
}
})
menu.add(JMenu("Export")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
val fileChooser = JFileChooser()
fileChooser.showSaveDialog(null)
if (fileChooser.selectedFile != null) {
gdxWindow.requestExport(fileChooser.selectedFile.absolutePath)
statBar.text = lang.getProperty("STAT_SAVE_TGA_SUCCESSFUL")
} // else, do nothing
}
})
this.layout = BorderLayout()
this.add(menu, BorderLayout.NORTH)
@@ -250,6 +256,9 @@ class SpriteAssemblerPreview: Game() {
private var doAssemble = false
private lateinit var assembleProp: ADProperties
private var doExport = false
private lateinit var exportPath: String
override fun render() {
if (doAssemble) {
// assembly requires GL context
@@ -257,6 +266,11 @@ class SpriteAssemblerPreview: Game() {
assembleImage(assembleProp)
}
if (doExport && image != null) {
doExport = false
PixmapIO2.writeTGA(Gdx.files.absolute(exportPath), image)
}
Gdx.gl.glClearColor(.62f,.79f,1f,1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
@@ -280,6 +294,14 @@ class SpriteAssemblerPreview: Game() {
assembleProp = prop
}
fun requestExport(path: String) {
doExport = true
exportPath = path
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
}
}
fun main(args: Array<String>) {