mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
BlockStats is upgraded to TileSurvey
This commit is contained in:
@@ -1,59 +0,0 @@
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package net.torvald.terrarum.blockstats
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import com.jme3.math.FastMath
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import net.torvald.terrarum.App
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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/**
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* Created by minjaesong on 2016-02-01.
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*/
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object BlockStats {
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private val tilestat = HashMap<ItemID, Int>()
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/**
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* Update tile stats from tiles on screen
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*/
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fun update() {
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tilestat.clear()
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// Get stats on no-zoomed screen area. In other words, will behave as if screen zoom were 1.0
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// no matter how the screen is zoomed.
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val map = (INGAME.world)
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
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if (player == null) return
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val renderWidth = FastMath.ceil(App.scr.wf)
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val renderHeight = FastMath.ceil(App.scr.hf)
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val noZoomCameraX = Math.round(FastMath.clamp(
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player.hitbox.centeredX.toFloat() - renderWidth / 2, TILE_SIZEF, map.width * TILE_SIZE - renderWidth - TILE_SIZEF))
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val noZoomCameraY = Math.round(FastMath.clamp(
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player.hitbox.centeredY.toFloat() - renderHeight / 2, TILE_SIZEF, map.width * TILE_SIZE - renderHeight - TILE_SIZEF))
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val for_x_start = noZoomCameraX / TILE_SIZE
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val for_y_start = noZoomCameraY / TILE_SIZE
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val for_y_end = BlocksDrawer.clampHTile(for_y_start + (renderHeight / TILE_SIZE) + 2)
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val for_x_end = BlocksDrawer.clampWTile(for_x_start + (renderWidth / TILE_SIZE) + 2)
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for (y in for_y_start..for_y_end - 1) {
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for (x in for_x_start..for_x_end - 1) {
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val tileWall = map.getTileFromWall(x, y)
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val tileTerrain = map.getTileFromTerrain(x, y)
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tilestat[tileWall] = 1 + (tilestat[tileWall] ?: 0)
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tilestat[tileTerrain] = 1 + (tilestat[tileTerrain] ?: 0)
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}
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}
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}
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fun getCount(vararg tiles: ItemID): Int {
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return tiles.fold(0) { acc, key -> acc + (tilestat[key] ?: 0) }
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}
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}
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78
src/net/torvald/terrarum/blockstats/TileSurvey.kt
Normal file
78
src/net/torvald/terrarum/blockstats/TileSurvey.kt
Normal file
@@ -0,0 +1,78 @@
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package net.torvald.terrarum.blockstats
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import com.jme3.math.FastMath
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import net.torvald.terrarum.App
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import kotlin.math.ceil
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import kotlin.math.floor
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/**
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* Created by minjaesong on 2016-02-01.
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*/
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object TileSurvey {
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data class SurveyProposal(
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val surveyIdentifier: String,
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val width: Int,
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val height: Int,
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val spatialGranularity: Int, // 1: survey every (w*h) tile, 2: survey every other (w*h/4) tile ...
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val temporalGranularity: Int, // 1: survey every frame, 2: every other frame ...
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val predicate: (GameWorld, Int, Int) -> Boolean
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)
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private val proposals = HashMap<String, SurveyProposal>()
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private val results = HashMap<String, Pair<Double, Int>>() // (matching tiles/actually surveyed tiles)
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fun submitProposal(proposal: SurveyProposal) {
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proposals[proposal.surveyIdentifier] = proposal
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}
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fun withdrawProposal(surveyIdentifier: String) {
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proposals.remove(surveyIdentifier)
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results.remove(surveyIdentifier)
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}
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/**
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* Update tile stats from tiles on screen
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*/
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fun update() {
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// Get stats on no-zoomed screen area. In other words, will behave as if screen zoom were 1.0
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// no matter how the screen is zoomed.
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val world = INGAME.world
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
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if (player == null) return
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proposals.forEach { (_, proposal) ->
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if (INGAME.WORLD_UPDATE_TIMER % proposal.temporalGranularity == 0) {
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val for_x_start = floor(player.intTilewiseHitbox.centeredX - proposal.width / 2.0).toInt()
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val for_y_start = floor(player.intTilewiseHitbox.centeredY - proposal.height / 2.0).toInt()
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val for_x_end = ceil(player.intTilewiseHitbox.centeredX + proposal.width / 2.0).toInt()
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val for_y_end = ceil(player.intTilewiseHitbox.centeredY + proposal.height / 2.0).toInt()
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var akku = 0
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for (y in for_y_start until for_y_end step proposal.spatialGranularity) {
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for (x in for_x_start until for_x_end step proposal.spatialGranularity) {
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if (proposal.predicate(world, x, y)) akku += 1
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}
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}
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val surveyedTileCount =
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(proposal.width * proposal.height) / (proposal.spatialGranularity * proposal.spatialGranularity)
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val ratio = akku.toDouble() / surveyedTileCount
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results[proposal.surveyIdentifier] = ratio to akku
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}
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}
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}
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fun getRawCount(surveyIdentifier: String) = results[surveyIdentifier]?.second
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fun getRatio(surveyIdentifier: String) = results[surveyIdentifier]?.first
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fun getRatioAndRawCount(surveyIdentifier: String) = results[surveyIdentifier]
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}
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@@ -11,7 +11,7 @@ import net.torvald.terrarum.Terrarum.getWorldSaveFiledesc
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.blockstats.TileSurvey
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.console.AVTracker
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@@ -800,7 +800,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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WeatherMixer.update(delta, actorNowPlaying, world)
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}
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measureDebugTime("BlockStats.update") {
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BlockStats.update()
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TileSurvey.update()
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}
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// fill up visibleActorsRenderFront for wires but not on every update
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measureDebugTime("Ingame.FillUpWiresBuffer*") {
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@@ -9,7 +9,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.blendMul
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.blockstats.TileSurvey
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.ui.Toolkit
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import kotlin.math.roundToInt
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@@ -42,6 +42,19 @@ object FeaturesDrawer {
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Block.SAND_DESERT
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, Block.SAND_RED)
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init {
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TileSurvey.submitProposal(
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TileSurvey.SurveyProposal(
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"basegame.FeaturesDrawer.coldTiles", 72, 48, 2, 2
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) { world, x, y -> TILES_COLD.contains(world.getTileFromTerrain(x, y)) }
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)
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TileSurvey.submitProposal(
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TileSurvey.SurveyProposal(
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"basegame.FeaturesDrawer.warmTiles", 72, 48, 2, 2
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) { world, x, y -> TILES_WARM.contains(world.getTileFromTerrain(x, y)) }
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)
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}
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fun update(delta: Float) {
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}
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@@ -50,13 +63,12 @@ object FeaturesDrawer {
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* usually targeted for the environmental temperature (desert/winterland), hence the name.
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*/
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fun drawEnvOverlay(batch: SpriteBatch) {
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val onscreen_tiles_max = FastMath.ceil(App.scr.height * App.scr.width / FastMath.sqr(TILE_SIZEF)) * 2
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val onscreen_tiles_cap = onscreen_tiles_max / 4f
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val onscreen_cold_tiles = BlockStats.getCount(*TILES_COLD).toFloat()
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val onscreen_warm_tiles = BlockStats.getCount(*TILES_WARM).toFloat()
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val onscreen_tiles_cap = 0.3
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val onscreen_cold_tiles = (TileSurvey.getRatio("basegame.FeaturesDrawer.coldTiles") ?: 0.0).coerceAtMost(onscreen_tiles_cap)
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val onscreen_warm_tiles = (TileSurvey.getRatio("basegame.FeaturesDrawer.warmTiles") ?: 0.0).coerceAtMost(onscreen_tiles_cap)
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val colTemp_cold = colTempLinearFunc(onscreen_cold_tiles / onscreen_tiles_cap)
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val colTemp_warm = colTempLinearFunc(-(onscreen_warm_tiles / onscreen_tiles_cap))
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val colTemp_cold = colTempLinearFunc((onscreen_cold_tiles / onscreen_tiles_cap).toFloat())
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val colTemp_warm = colTempLinearFunc(-(onscreen_warm_tiles / onscreen_tiles_cap).toFloat())
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colTemp = colTemp_warm + colTemp_cold - ENV_COLTEMP_NOON
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val zoom = Terrarum.ingame?.screenZoom ?: 1f
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