inventory backdrop is now image

This commit is contained in:
minjaesong
2023-06-18 16:02:25 +09:00
parent 6b8798a19e
commit 93c427473d
8 changed files with 58 additions and 21 deletions

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@@ -242,7 +242,7 @@ public class App implements ApplicationListener {
public static AudioDevice audioDevice;
public static FlippingSpriteBatch batch;
public static ShapeRenderer shapeRender;
// public static ShapeRenderer shapeRender;
private static com.badlogic.gdx.graphics.Color gradWhiteTop = new com.badlogic.gdx.graphics.Color(0xf8f8f8ff);
private static com.badlogic.gdx.graphics.Color gradWhiteBottom = new com.badlogic.gdx.graphics.Color(0xd8d8d8ff);
@@ -446,7 +446,7 @@ public class App implements ApplicationListener {
camera = new OrthographicCamera((scr.getWf()), (scr.getHf()));
batch = new FlippingSpriteBatch();
shapeRender = makeShapeRenderer();
// shapeRender = makeShapeRenderer();
initViewPort(scr.getWidth(), scr.getHeight());
@@ -855,7 +855,7 @@ public class App implements ApplicationListener {
fullscreenQuad.dispose();
logoBatch.dispose();
batch.dispose();
shapeRender.dispose();
// shapeRender.dispose();
fontGame.dispose();
fontGameFBO.dispose();

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@@ -62,11 +62,11 @@ object Terrarum : Disposable {
*/
const val PLAYER_REF_ID: Int = 0x91A7E2
inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
/*inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
shapeRender.begin(shapeRendererType)
action(shapeRender)
shapeRender.end()
}
}*/
var blockCodex = BlockCodex(); internal set

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@@ -25,7 +25,7 @@ class PhysTestBall : ActorWithBody(RenderOrder.MIDDLE, PhysProperties.PHYSICS_OB
}
override fun drawBody(batch: SpriteBatch) {
Terrarum.inShapeRenderer {
/*Terrarum.inShapeRenderer {
it.color = color
it.circle(
hitbox.startX.toFloat() - 1f,
@@ -44,7 +44,7 @@ class PhysTestBall : ActorWithBody(RenderOrder.MIDDLE, PhysProperties.PHYSICS_OB
hitbox.startY.toFloat() - 1f,
hitbox.width.toFloat()
)
}
}*/
//println(moveDelta)
}

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@@ -12,6 +12,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.*
/**
@@ -31,8 +32,20 @@ class UIInventoryFull(
override var height: Int = App.scr.height
companion object {
private var shapeRenderer: ShapeRenderer? = null
// private var shapeRenderer: ShapeRenderer? = null
private val backDropsLoaded = Array<Boolean>(16) { false }
private val backdrop01: TextureRegionPack
get() {
if (!backDropsLoaded[0]) {
CommonResourcePool.addToLoadingList("basegame.uibackdrop01") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/backdrop01.tga"), 2, 140)
}
CommonResourcePool.loadAll()
backDropsLoaded[0] = true
}
return CommonResourcePool.getAsTextureRegionPack("basegame.uibackdrop01")
}
val CELL_COL = Toolkit.Theme.COL_CELL_FILL
@@ -73,8 +86,8 @@ class UIInventoryFull(
private val gend = Color(gradEndCol)
fun drawBackground(batch: SpriteBatch, opacity: Float) {
batch.end()
gdxBlendNormalStraightAlpha()
/*batch.end()
if (shapeRenderer == null) {
shapeRenderer = App.makeShapeRenderer()
@@ -104,7 +117,22 @@ class UIInventoryFull(
it.rect(0f, h, w, -(h - gradBottomEnd), gsta, gsta, gsta, gsta)
}
batch.begin()
batch.begin()*/
batch.color = Color.WHITE
val w = App.scr.wf
val h = App.scr.hf
val gradTopStart = (-YPOS_CORRECTION + (App.scr.height - internalHeight).div(2).toFloat()) * App.scr.magn
val hTop = gradTopStart
val hTopRem = hTop - 64f
val hMid = h - 2 * (hTopRem + 140f)
batch.draw(backdrop01.get(0, 0), 0f, 0f, w, hTopRem)
batch.draw(backdrop01.get(0, 1), 0f, hTopRem, w, 140f)
batch.draw(backdrop01.get(0, 2), 0f, hTopRem + 140f, w, hMid)
batch.draw(backdrop01.get(0, 3), 0f, hTopRem + 140f + hMid, w, 140f)
batch.draw(backdrop01.get(0, 4), 0f, hTopRem + 280f + hMid, w, hTopRem)
}
}

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@@ -48,7 +48,7 @@ class UIWorldPortal : UICanvas(
"$SP${App.gamepadLabelRT} ${Lang["GAME_INVENTORY"]}"
// val transitionalSearch = UIWorldPortalSearch(this)
val transitionalSearch = UIWorldPortalSearch(this)
val transitionalListing = UIWorldPortalListing(this)
// val transitionalCargo = UIWorldPortalCargo(this)
private val transitionPanel = UIItemHorizontalFadeSlide(
@@ -58,9 +58,16 @@ class UIWorldPortal : UICanvas(
width,
App.scr.height,
0f,
transitionalListing
transitionalListing, transitionalSearch
)
/**
* Called by:
* - "Search" button on UIWorldPortalListing
* - "Cancel" button on UIWorldPortalSearch
*/
fun requestTransition(target: Int) = transitionPanel.requestTransition(target)
init {
addUIitem(transitionPanel)
@@ -87,6 +94,7 @@ class UIWorldPortal : UICanvas(
override fun show() {
super.show()
transitionPanel.forcePosition(0)
transitionPanel.show()
INGAME.setTooltipMessage(null)
}
@@ -99,13 +107,8 @@ class UIWorldPortal : UICanvas(
transitionPanel.dispose()
}
fun resetUI() {
}
override fun doOpening(delta: Float) {
super.doOpening(delta)
resetUI()
transitionPanel.uis.forEach { it.opacity = FastMath.pow(opacity, 0.5f) }
INGAME.pause()
INGAME.setTooltipMessage(null)
@@ -127,7 +130,6 @@ class UIWorldPortal : UICanvas(
override fun endClosing(delta: Float) {
super.endClosing(delta)
resetUI()
transitionPanel.uis.forEach { it.opacity = FastMath.pow(opacity, 0.5f) }
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!

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@@ -66,7 +66,11 @@ class UIWorldPortalListing(val full: UIWorldPortal) : UICanvas() {
readFromLang = true,
hasBorder = true,
alignment = UIItemTextButton.Companion.Alignment.CENTRE
)
).also {
it.clickOnceListener = { _,_ ->
full.requestTransition(1)
}
}
private val buttonTeleport = UIItemTextButton(this,
"GAME_ACTION_TELEPORT",
hx - gridGap/2 - deleteButtonWidth,

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@@ -377,7 +377,7 @@ class BasicDebugInfoWindow : UICanvas() {
blendNormalStraightAlpha(batch)
batch.end()
/*batch.end()
gdxBlendNormalStraightAlpha()
Terrarum.inShapeRenderer {
it.color = uiColour
@@ -388,7 +388,7 @@ class BasicDebugInfoWindow : UICanvas() {
it.line(uiX + halfW, App.scr.height - (uiY + halfH), uiX + halfW + pointDX, App.scr.height - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()
batch.begin()*/
App.fontSmallNumbers.draw(batch, gamepad.getName(), Toolkit.drawWidth - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)