more particles

This commit is contained in:
minjaesong
2023-10-12 14:58:01 +09:00
parent 93d33b793c
commit 93f1430c5c
2 changed files with 15 additions and 11 deletions

View File

@@ -18,6 +18,7 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.RenderTag
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
@@ -54,13 +55,10 @@ object PickaxeCore {
for (oy in 0 until mh) for (ox in 0 until mw) {
val x = mx + xoff + ox
val y = my + yoff + oy
val (wx, wy) = INGAME.world.coerceXY(x, y)
val mousePoint = Point2d(x.toDouble(), y.toDouble())
val actorvalue = actor.actorValue
val tile = INGAME.world.getTileFromTerrain(x, y)
val tileNum = INGAME.world.layerTerrain.unsafeGetTile(wx, wy)
item?.using = true
@@ -97,7 +95,7 @@ object PickaxeCore {
if (drop.isNotBlank()) {
INGAME.queueActorAddition(DroppedItem(drop, (x + 0.5) * TILE_SIZED, (y + 1.0) * TILE_SIZED))
}
makeDust(tileNum, x, y, 9)
makeDust(tile, x, y, 9)
}
}
@@ -109,19 +107,28 @@ object PickaxeCore {
}
private val pixelOffs = intArrayOf(2, 7, 12) // hard-coded assuming TILE_SIZE=16
fun makeDust(tileNum: Int, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) {
fun makeDust(tile: ItemID, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) {
val pw = 3
val ph = 3
val xo = App.GLOBAL_RENDER_TIMER and 1
val yo = App.GLOBAL_RENDER_TIMER.ushr(1) and 1
val renderTag = App.tileMaker.getRenderTag(tile)
val baseTilenum = renderTag.tileNumber
val representativeTilenum = when (renderTag.maskType) {
RenderTag.MASK_47 -> 17
RenderTag.MASK_PLATFORM -> 7
else -> 0
}
val tileNum = baseTilenum + representativeTilenum // the particle won't match the visible tile anyway because of the seasons stuff
val indices = (0..8).toList().shuffled().subList(0, density)
for (it in indices) {
val u = pixelOffs[it % 3]
val v = pixelOffs[it / 3]
val pos = Vector2(
TILE_SIZED * x + u + xo,
TILE_SIZED * y + v + yo - ph,
TILE_SIZED * x + u + xo + 0.5,
TILE_SIZED * y + v + yo + 2,
)
val veloMult = Vector2(
1.0 * (if (Math.random() < 0.5) -1 else 1),

View File

@@ -56,13 +56,10 @@ object SledgehammerCore {
val x = mx + xoff + ox
val y = my + yoff + oy
val (wx, wy) = INGAME.world.coerceXY(x, y)
val mousePoint = Point2d(x.toDouble(), y.toDouble())
val actorvalue = actor.actorValue
val wall = INGAME.world.getTileFromWall(x, y)
val tileTerrain = INGAME.world.getTileFromTerrain(x, y)
val tileNum = INGAME.world.layerWall.unsafeGetTile(wx, wy)
val wallNear = listOf(
INGAME.world.getTileFromWall(x, (y - 1).coerceAtLeast(0)),
@@ -102,7 +99,7 @@ object SledgehammerCore {
if (drop.isNotBlank()) {
INGAME.queueActorAddition(DroppedItem("wall@$drop", (x + 0.5) * TILE_SIZED, (y + 1.0) * TILE_SIZED))
}
PickaxeCore.makeDust(tileNum, x, y, 9, App.tileMaker.wallOverlayColour)
PickaxeCore.makeDust(wall, x, y, 9, App.tileMaker.wallOverlayColour)
}
}