terrain damage data is now properly removed when the tile is newly placed

This commit is contained in:
Song Minjae
2017-04-19 03:03:53 +09:00
parent a88f5ba4ec
commit 9427293d7d
5 changed files with 16 additions and 14 deletions

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@@ -6,7 +6,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gamecontroller.EnumKeyFunc
import net.torvald.terrarum.itemproperties.InventoryItem
import net.torvald.terrarum.realestate.RealEstateUtility
import net.torvald.terrarum.realestate.LandUtil
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Input
import java.util.*
@@ -37,11 +37,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
override var houseDesignation: ArrayList<Long>? = ArrayList()
override fun addHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.add(RealEstateUtility.getAbsoluteTileNumber(x, y))
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getTileAddr(x, y))
}
override fun removeHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.remove(RealEstateUtility.getAbsoluteTileNumber(x, y))
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getTileAddr(x, y))
}
override fun clearHouseDesignation() {

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@@ -1,7 +1,7 @@
package net.torvald.terrarum.gameworld
import net.torvald.terrarum.realestate.RealEstateUtility
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.tileproperties.TileCodex
import org.dyn4j.geometry.Vector2
import org.newdawn.slick.SlickException
@@ -142,11 +142,13 @@ class GameWorld(val width: Int, val height: Int) {
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
layerWall.setTile(x fmod width, y, tile)
layerWallLowBits.setData(x fmod width, y, damage)
wallDamages.remove(LandUtil.getTileAddr(x, y))
}
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
layerTerrain.setTile(x fmod width, y, tile)
layerTerrainLowBits.setData(x fmod width, y, damage)
terrainDamages.remove(LandUtil.getTileAddr(x, y))
}
fun setTileWire(x: Int, y: Int, tile: Byte) {
@@ -216,7 +218,7 @@ class GameWorld(val width: Int, val height: Int) {
* @return true if block is broken
*/
fun inflctTerrainDamage(x: Int, y: Int, damage: Float): Boolean {
val addr = RealEstateUtility.getAbsoluteTileNumber(x, y)
val addr = LandUtil.getTileAddr(x, y)
if (terrainDamages[addr] == null) { // add new
terrainDamages[addr] = damage
@@ -239,13 +241,13 @@ class GameWorld(val width: Int, val height: Int) {
return false
}
fun getTerrainDamage(x: Int, y: Int): Float =
terrainDamages[RealEstateUtility.getAbsoluteTileNumber(x, y)] ?: 0f
terrainDamages[LandUtil.getTileAddr(x, y)] ?: 0f
/**
* @return true if block is broken
*/
fun inflctWallDamage(x: Int, y: Int, damage: Float): Boolean {
val addr = RealEstateUtility.getAbsoluteTileNumber(x, y)
val addr = LandUtil.getTileAddr(x, y)
if (wallDamages[addr] == null) { // add new
wallDamages[addr] = damage
@@ -266,7 +268,7 @@ class GameWorld(val width: Int, val height: Int) {
return false
}
fun getWallDamage(x: Int, y: Int): Float =
wallDamages[RealEstateUtility.getAbsoluteTileNumber(x, y)] ?: 0f
wallDamages[LandUtil.getTileAddr(x, y)] ?: 0f
companion object {

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@@ -14,7 +14,7 @@ import net.torvald.terrarum.mapdrawer.MapCamera.x
import net.torvald.terrarum.mapdrawer.MapCamera.y
import net.torvald.terrarum.mapdrawer.MapCamera.height
import net.torvald.terrarum.mapdrawer.MapCamera.width
import net.torvald.terrarum.realestate.RealEstateUtility
import net.torvald.terrarum.realestate.LandUtil
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
import java.util.*

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@@ -7,8 +7,8 @@ import net.torvald.terrarum.gameworld.TileAddress
/**
* Created by minjaesong on 16-03-27.
*/
object RealEstateUtility {
fun getAbsoluteTileNumber(x: Int, y: Int): TileAddress =
object LandUtil {
fun getTileAddr(x: Int, y: Int): TileAddress =
(Terrarum.ingame!!.world.width * y).toLong() + x
fun resolveAbsoluteTileNumber(t: TileAddress): Pair<Int, Int> =

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@@ -15,13 +15,13 @@ object RealEstateCodex {
private var ownershipRegistry: HashMap<Long, Int> = HashMap()
fun setOwner(tileX: Int, tileY: Int, refID: Int) {
ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)] = refID
ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)] = refID
}
fun removeOwner(tileX: Int, tileY: Int) {
ownershipRegistry.remove(RealEstateUtility.getAbsoluteTileNumber(tileX, tileY))
ownershipRegistry.remove(LandUtil.getTileAddr(tileX, tileY))
}
fun getOwner(tileX: Int, tileY: Int): Int? =
ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)]
ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)]
}