terrain damage data is now properly removed when the tile is newly placed

This commit is contained in:
Song Minjae
2017-04-19 03:03:53 +09:00
parent a88f5ba4ec
commit 9427293d7d
5 changed files with 16 additions and 14 deletions

View File

@@ -6,7 +6,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gamecontroller.EnumKeyFunc
import net.torvald.terrarum.itemproperties.InventoryItem
import net.torvald.terrarum.realestate.RealEstateUtility
import net.torvald.terrarum.realestate.LandUtil
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Input
import java.util.*
@@ -37,11 +37,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
override var houseDesignation: ArrayList<Long>? = ArrayList()
override fun addHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.add(RealEstateUtility.getAbsoluteTileNumber(x, y))
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getTileAddr(x, y))
}
override fun removeHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.remove(RealEstateUtility.getAbsoluteTileNumber(x, y))
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getTileAddr(x, y))
}
override fun clearHouseDesignation() {