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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 05:24:06 +09:00
terrain damage data is now properly removed when the tile is newly placed
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@@ -6,7 +6,7 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.faction.Faction
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import net.torvald.terrarum.gamecontroller.EnumKeyFunc
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import net.torvald.terrarum.itemproperties.InventoryItem
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import net.torvald.terrarum.realestate.RealEstateUtility
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import net.torvald.terrarum.realestate.LandUtil
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Input
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import java.util.*
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@@ -37,11 +37,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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override var houseDesignation: ArrayList<Long>? = ArrayList()
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override fun addHouseTile(x: Int, y: Int) {
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if (houseDesignation != null) houseDesignation!!.add(RealEstateUtility.getAbsoluteTileNumber(x, y))
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if (houseDesignation != null) houseDesignation!!.add(LandUtil.getTileAddr(x, y))
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}
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override fun removeHouseTile(x: Int, y: Int) {
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if (houseDesignation != null) houseDesignation!!.remove(RealEstateUtility.getAbsoluteTileNumber(x, y))
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if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getTileAddr(x, y))
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}
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override fun clearHouseDesignation() {
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