ambient audio stuffs

This commit is contained in:
minjaesong
2024-01-20 19:18:53 +09:00
parent 3f8e2c37ef
commit 949ff841de
8 changed files with 64 additions and 26 deletions

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@@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.spriteanimation.AssembledSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE
import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATED
import net.torvald.terrarum.audio.dsp.*
@@ -205,8 +206,9 @@ class AudioMixer(val bufferSize: Int): Disposable {
musicTrack.filters[1] = Vecto()
musicTrack.filters[2] = Spectro()
ambientTrack.filters[1] = Vecto()
ambientTrack.filters[1] = Vecto(decibelsToFullscale(24.0).toFloat())
ambientTrack.filters[2] = Spectro()
ambientTrack.filters[3] = Gain(1f)
sfxSumBus.filters[1] = Vecto(0.7071f)
sfxSumBus.filters[2] = Spectro()
@@ -232,7 +234,6 @@ class AudioMixer(val bufferSize: Int): Disposable {
masterTrack.addSidechainInput(fadeBus, 1.0)
masterTrack.addSidechainInput(guiTrack, 1.0)
musicTrack.filters[3] = Gain(0.5f)
dynamicTracks.forEach {
it.filters[0] = BinoPan(0f)
@@ -333,8 +334,8 @@ class AudioMixer(val bufferSize: Int): Disposable {
// the real updates
(Gdx.audio as? Lwjgl3Audio)?.update()
masterTrack.volume = masterVolume
musicTrack.getFilter<Gain>().gain = musicVolume.toFloat()
ambientTrack.getFilter<Gain>().gain = ambientVolume.toFloat()
musicTrack.getFilter<Gain>().gain = musicVolume.toFloat() * 0.5f
ambientTrack.getFilter<Gain>().gain = ambientVolume.toFloat() * 2
sfxSumBus.getFilter<Gain>().gain = sfxVolume.toFloat()
guiTrack.getFilter<Gain>().gain = guiVolume.toFloat()
@@ -409,12 +410,17 @@ class AudioMixer(val bufferSize: Int): Disposable {
if (!ambientTrack.isPlaying && ambientTrack.nextTrack != null) {
ambientTrack.queueNext(null)
requestFadeIn(ambientTrack, DEFAULT_FADEOUT_LEN * 4, 1.0, 0.00001)
if (ambientStopped) {
requestFadeIn(ambientTrack, DEFAULT_FADEOUT_LEN * 4, 1.0, 0.00001)
}
ambientTrack.volume = 1.0
ambientTrack.play()
ambientStopped = false
}
}
private var ambientStopped = true
fun startMusic(song: MusicContainer) {
if (musicTrack.isPlaying) {
requestFadeOut(musicTrack, DEFAULT_FADEOUT_LEN)
@@ -451,6 +457,9 @@ class AudioMixer(val bufferSize: Int): Disposable {
}
fun requestFadeIn(track: TerrarumAudioMixerTrack, length: Double, target: Double = 1.0, source: Double? = null, jobAfterFadeout: () -> Unit = {}) {
printdbg(this, "fadein called by")
printStackTrace(this)
val req = fadeReqs[track]!!
if (!req.fadeinFired) {
req.fadeLength = length.coerceAtLeast(1.0/1024.0)
@@ -484,6 +493,7 @@ class AudioMixer(val bufferSize: Int): Disposable {
}
fun reset() {
ambientStopped = true
dynamicTracks.forEach { it.stop() }
tracks.filter { it.trackType == TrackType.STATIC_SOURCE }.forEach { it.stop() }
tracks.forEach {

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@@ -12,6 +12,7 @@ import net.torvald.terrarum.Terrarum.getPlayerSaveFiledesc
import net.torvald.terrarum.Terrarum.getWorldSaveFiledesc
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.audio.dsp.Gain
import net.torvald.terrarum.blockproperties.BlockPropUtil
import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.blockstats.TileSurvey
@@ -312,6 +313,16 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
MaterialCodex[prop.material].sondrefl
}
)
TileSurvey.submitProposal(
TileSurvey.SurveyProposal(
"basegame.Ingame.openness", 73, 73, 2, 4
) { world, x, y ->
val tileProp = BlockCodex[world.getTileFromTerrain(x, y)]
val wallProp = BlockCodex[world.getTileFromWall(x, y)]
(!tileProp.isSolid && !wallProp.isSolid).toInt().toFloat()
}
)
}
data class NewGameParams(
@@ -904,6 +915,10 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
App.audioMixer.convolveBusOpen.volume = (1.0 - ratio1).pow(0.75)
App.audioMixer.convolveBusCave.volume = 0.0
}
val openness = (TileSurvey.getRatio("basegame.Ingame.openness") ?: 0.0).times(1.74).coerceIn(0.0, 1.0)
(App.audioMixer.ambientTrack.filters[3] as Gain).gain = openness.pow(2.0 / 3.0).toFloat()
actorNowPlaying?.let { if (WORLD_UPDATE_TIMER % 4 == 1) updateWorldGenerator(actorNowPlaying!!) }

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@@ -269,22 +269,22 @@ class TerrarumMusicGovernor : MusicGovernor() {
}
private val ambients: List<MusicContainer> =
File(App.customAmbientDir).listFiles()?.mapNotNull {
ModMgr.getFilesFromEveryMod("audio/ambient/").flatMap { it.second.listFiles()?.toList() ?: emptyList() }.mapNotNull {
printdbg(this, "Ambient: ${it.absolutePath}")
try {
MusicContainer(
it.nameWithoutExtension.replace('_', ' ').split(" ").map { it.capitalize() }.joinToString(" "),
it,
Gdx.audio.newMusic(Gdx.files.absolute(it.absolutePath))
Gdx.audio.newMusic(Gdx.files.absolute(it.absolutePath)).also {
it.isLooping = true
}
) { stopAmbient() }
}
catch (e: GdxRuntimeException) {
e.printStackTrace()
null
}
} ?: emptyList() // TODO test code
private var ambientsBin: ArrayList<Int> = ArrayList(ambients.indices.toList().shuffled())
}
private val musicStartHooks = ArrayList<(MusicContainer) -> Unit>()
private val musicStopHooks = ArrayList<(MusicContainer) -> Unit>()
@@ -367,30 +367,19 @@ class TerrarumMusicGovernor : MusicGovernor() {
}
}
// MixerTrackProcessor will call this function externally to make gapless playback work
fun pullNextAmbientTrack(): MusicContainer {
// prevent same song to play twice in row (for the most time)
if (ambientsBin.isEmpty()) {
ambientsBin = ArrayList(ambients.indices.toList().shuffled())
}
return ambients[ambientsBin.removeAt(0)]
}
private fun stopAmbient() {
ambState = STATE_INTERMISSION
intermissionAkku = 0f
intermissionLength = 30f + 30f * Math.random().toFloat() // 30s-60s
ambFired = false
printdbg(this, "stopAmbient Intermission: $intermissionLength seconds")
App.audioMixer.ambientTrack.nextTrack = currentAmbientTrack
}
private fun startAmbient(song: MusicContainer) {
currentAmbientTrack = song
App.audioMixer.startAmb(song)
printdbg(this, "startAmbient Now playing: $song")
// INGAME.sendNotification("Now Playing $EMDASH ${song.name}")
ambState = STATE_PLAYING
}
private lateinit var currentAmbientTrack: MusicContainer
override fun update(ingame: IngameInstance, delta: Float) {
// start the song queueing if there is one to play
@@ -422,7 +411,17 @@ class TerrarumMusicGovernor : MusicGovernor() {
STATE_FIREPLAY -> {
if (!ambFired) {
ambFired = true
startAmbient(pullNextAmbientTrack())
val season = ingame.world.worldTime.ecologicalSeason
val seasonName = when (season) {
in 0f..2f -> "autumn"
in 2f..3f -> "summer"
in 3f..5f -> "autumn"
else -> "winter"
}
val track = ambients.filter { it.name.lowercase().startsWith(seasonName) }.random()
startAmbient(track)
}
}
STATE_PLAYING -> {

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@@ -266,6 +266,11 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
App.bogoflops = maxOf(App.bogoflops, bogoflops)
App.audioMixer.ambientTrack.let {
it.stop()
it.currentTrack = null
it.nextTrack = null
}
App.audioMixer.reset()
}

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@@ -463,7 +463,7 @@ class BasicDebugInfoWindow : UICanvas() {
private val stripGap = 1
private val stripFilterHeight = 16
private val stripFaderHeight = meterHeight + 20
private val numberOfFilters = 14
private val numberOfFilters = 16
private val stripH = stripFaderHeight + stripFilterHeight * numberOfFilters + 16
private val trackBack = listOf(COL_WELL, COL_WELL2)