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ambient audio stuffs
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@@ -266,6 +266,11 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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App.bogoflops = maxOf(App.bogoflops, bogoflops)
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App.audioMixer.ambientTrack.let {
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it.stop()
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it.currentTrack = null
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it.nextTrack = null
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}
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App.audioMixer.reset()
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}
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