mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
HasAssembledSprite saves path instead of FileHandle (easier gson-ing)
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
package net.torvald.spriteanimation
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import net.torvald.spriteassembler.ADProperties
|
||||
import net.torvald.spriteassembler.AssembleSheetPixmap
|
||||
@@ -11,16 +11,16 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
*/
|
||||
interface HasAssembledSprite {
|
||||
|
||||
var animDesc: FileHandle
|
||||
var animDescPath: String
|
||||
|
||||
// FIXME sometimes the animmation is invisible (row and nFrames mismatch -- row is changed to 1 but it's drawing 3rd frame?)
|
||||
|
||||
fun reassembleSprite(sprite: SpriteAnimation) {
|
||||
_rebuild(ADProperties(animDesc.read()), sprite)
|
||||
_rebuild(ADProperties(Gdx.files.internal(animDescPath).read()), sprite)
|
||||
}
|
||||
|
||||
/*fun rebuild(animDesc: String, spriteAnimation: SpriteAnimation) {
|
||||
_rebuild(ADProperties(StringReader(animDesc)), spriteAnimation)
|
||||
/*fun rebuild(animDescPath: String, spriteAnimation: SpriteAnimation) {
|
||||
_rebuild(ADProperties(StringReader(animDescPath)), spriteAnimation)
|
||||
}
|
||||
|
||||
fun rebuild(animDesc: FileHandle, spriteAnimation: SpriteAnimation) {
|
||||
@@ -1,6 +1,5 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle
|
||||
import net.torvald.spriteanimation.HasAssembledSprite
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.time_t
|
||||
@@ -12,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameworld.time_t
|
||||
* Created by minjaesong on 2015-12-31.
|
||||
*/
|
||||
|
||||
class IngamePlayer(override var animDesc: FileHandle, born: time_t) : ActorHumanoid(born), HasAssembledSprite {
|
||||
class IngamePlayer(override var animDescPath: String, born: time_t) : ActorHumanoid(born), HasAssembledSprite {
|
||||
|
||||
/**
|
||||
* Creates new Player instance with empty elements (sprites, actorvalue, etc.).
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.Actor
|
||||
@@ -14,7 +13,7 @@ object PlayerBuilder {
|
||||
operator fun invoke(): Actor {
|
||||
val world = (Terrarum.ingame!! as Ingame).gameworld
|
||||
|
||||
val p: Actor = IngamePlayer(Gdx.files.internal("lol"), world.time.TIME_T)
|
||||
val p: Actor = IngamePlayer("lol", world.time.TIME_T)
|
||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||
|
||||
// attach sprite
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
@@ -15,7 +14,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
object PlayerBuilderSigrid {
|
||||
|
||||
operator fun invoke(): IngamePlayer {
|
||||
val p = IngamePlayer(Gdx.files.internal("lol"), - 9223372036854775807L) // XD
|
||||
val p = IngamePlayer("lol", - 9223372036854775807L) // XD
|
||||
|
||||
p.referenceID = 0x51621D // the only constant of this procedural universe
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
*/
|
||||
object PlayerBuilderTestSubject1 {
|
||||
operator fun invoke(): IngamePlayer {
|
||||
val p: IngamePlayer = IngamePlayer(ModMgr.getGdxFile("basegame", "sprites/test_sprite.properties"), -589141658L) // random value thrown
|
||||
val p: IngamePlayer = IngamePlayer(ModMgr.getPath("basegame", "sprites/test_sprite.properties"), -589141658L) // random value thrown
|
||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user