fix: new softclip was not clamping the input

This commit is contained in:
minjaesong
2024-01-19 03:51:27 +09:00
parent 9f46fade1d
commit 965c58d2d4

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@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import kotlin.math.absoluteValue
import kotlin.math.pow
import kotlin.math.sqrt
import kotlin.math.tanh
object SoftClp : TerrarumAudioFilter() {
val downForce = arrayOf(1.0f, 1.0f)
@@ -36,18 +35,24 @@ object SoftClp : TerrarumAudioFilter() {
*/
private fun clipfun0(x0: Double): Double {
// val p = 0.277777 // knee of around -1.94dB
val p = 0.44444 // knee of around -6.02dB
val p = 0.349 // knee of around -3.01dB
// val p = 0.44444 // knee of around -6.02dB
val p1 = sqrt(1.0 - 2.0 * p)
val x = x0 * (1.0 + p1) / 2.0
val t = 0.5 * p1
val lim = 1.0 / (1.0 + p1)
if (x0 >= lim) return 0.5
if (x0 <= -lim) return -0.5
val y0 = if (x < -t)
(1.0 / p) * (x + 0.5).pow(2) - 0.5
else if (x > t)
-(1.0 / p) * (x - 0.5).pow(2) + 0.5
else
x * 2.0 / (1.0 + p1)
x * 2.0 * lim
return y0
}