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New year's first commit
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@@ -1149,6 +1149,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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// body friction is always as same as the air. Fluid doesn't matter, they use viscosity
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// body friction is always as same as the air. Fluid doesn't matter, they use viscosity
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// (or viscosity was the wrong way and the friction DO matter? hmm... -- Torvald, 2018-12-31)
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// (or viscosity was the wrong way and the friction DO matter? hmm... -- Torvald, 2018-12-31)
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// (or perhaps... they work in tandem, viscocity slows things down, friction makes go and stop fast -- Torvald, 2019-01-01; not the proudest thing to do in the ney year)
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// going down the platform won't show abnormal slowing (it's because of the friction prop!)
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// going down the platform won't show abnormal slowing (it's because of the friction prop!)
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internal inline val bodyFriction: Double
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internal inline val bodyFriction: Double
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get() {
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get() {
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