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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
bigger torch flame sprite; basic physics on particles
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@@ -15,7 +15,7 @@ import org.dyn4j.geometry.Vector2
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*
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* Created by minjaesong on 2017-01-20.
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*/
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open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision: Boolean, maxLifeTime: Second? = null) : Runnable {
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open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision: Boolean, val noCollision: Boolean = true, maxLifeTime: Second? = null) : Runnable {
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/** Will NOT actually delete from the CircularArray */
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@Volatile var flagDespawn = false
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@@ -44,15 +44,20 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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open fun update(delta: Float) {
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if (!flagDespawn) {
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lifetimeCounter += delta
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if (despawnUponCollision) {
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if (velocity.isZero ||
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// simple stuck check
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.canonicalX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.canonicalY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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) ?: Block.STONE].isSolid) {
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flagDespawn = true
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}
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if (velocity.isZero ||
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// simple stuck check
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.startY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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)].isSolid ||
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.endY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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)].isSolid) {
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if (despawnUponCollision) flagDespawn = true
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if (!noCollision) velocity.y = 0.0
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}
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if (lifetimeCounter >= lifetimeMax) {
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@@ -12,7 +12,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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init {
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velocity.set(0.0, -1.0)
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@@ -36,7 +36,7 @@ open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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private val lines = text.split('\n')
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@@ -69,7 +69,7 @@ class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBa
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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private var row = 0
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private var frame = start % sprite.horizontalCount
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@@ -61,7 +61,7 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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}
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private var nextDelay = 0.4f
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private var nextDelay = 0.25f
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private var spawnTimer = 0f
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override fun update(delta: Float) {
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@@ -70,11 +70,11 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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if (spawnTimer >= nextDelay) {
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(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingSprite(
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CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
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0.25f, hitbox.centeredX, hitbox.startY + 5, rng.nextInt(256)
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0.25f, hitbox.centeredX, hitbox.startY + 5, rng.nextInt(256), false
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))
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spawnTimer -= nextDelay
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nextDelay = rng.nextFloat() * 0.4f + 0.4f
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nextDelay = rng.nextFloat() * 0.25f + 0.25f
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sprite?.delays?.set(0, rng.nextFloat() * 0.4f + 0.1f)
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}
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@@ -12,7 +12,7 @@ import net.torvald.terrarum.gameparticles.ParticleBase
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/**
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* Created by minjaesong on 2017-12-18.
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*/
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class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, 3.2f) {
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class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, false, 3.2f) {
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init {
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body = MegaRainGovernor.get()
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@@ -9,7 +9,7 @@ import net.torvald.terrarum.gameparticles.ParticleBase
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/**
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* Created by minjaesong on 2017-01-20.
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*/
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class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, 6f) {
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class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, false, 6f) {
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init {
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body = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "weathers/raindrop.tga")))
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