mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
bigger torch flame sprite; basic physics on particles
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@@ -15,7 +15,7 @@ import org.dyn4j.geometry.Vector2
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*
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* Created by minjaesong on 2017-01-20.
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*/
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open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision: Boolean, maxLifeTime: Second? = null) : Runnable {
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open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision: Boolean, val noCollision: Boolean = true, maxLifeTime: Second? = null) : Runnable {
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/** Will NOT actually delete from the CircularArray */
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@Volatile var flagDespawn = false
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@@ -44,15 +44,20 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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open fun update(delta: Float) {
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if (!flagDespawn) {
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lifetimeCounter += delta
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if (despawnUponCollision) {
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if (velocity.isZero ||
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// simple stuck check
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.canonicalX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.canonicalY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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) ?: Block.STONE].isSolid) {
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flagDespawn = true
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}
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if (velocity.isZero ||
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// simple stuck check
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.startY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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)].isSolid ||
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.centeredX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.endY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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)].isSolid) {
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if (despawnUponCollision) flagDespawn = true
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if (!noCollision) velocity.y = 0.0
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}
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if (lifetimeCounter >= lifetimeMax) {
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@@ -12,7 +12,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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init {
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velocity.set(0.0, -1.0)
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@@ -36,7 +36,7 @@ open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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private val lines = text.split('\n')
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@@ -69,7 +69,7 @@ class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBa
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0, noCollision: Boolean = true) : ParticleBase(Actor.RenderOrder.OVERLAY, false, noCollision, 2f) {
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private var row = 0
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private var frame = start % sprite.horizontalCount
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