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bigger torch flame sprite; basic physics on particles
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@@ -9,7 +9,7 @@ import net.torvald.terrarum.gameparticles.ParticleBase
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/**
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* Created by minjaesong on 2017-01-20.
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*/
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class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, 6f) {
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class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, false, 6f) {
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init {
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body = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "weathers/raindrop.tga")))
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