mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
game load ui wip
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@@ -155,7 +155,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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cameraPlayer = CameraPlayer(demoWorld, cameraAI)
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demoWorld.worldTime.timeDelta = 0//100
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demoWorld.worldTime.timeDelta = 100
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IngameRenderer.setRenderedWorld(demoWorld)
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@@ -0,0 +1,151 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64InputStream
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import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VDUtil
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import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VirtualDisk
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.LoadSavegame
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import net.torvald.terrarum.serialise.ReadMeta
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItem
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import java.io.File
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import java.util.zip.GZIPInputStream
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/**
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* Created by minjaesong on 2021-09-09.
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*/
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class UILoadDemoSavefiles : UICanvas() {
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override var width: Int
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get() = App.scr.width
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set(value) {}
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override var height: Int
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get() = App.scr.height
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set(value) {}
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override var openCloseTime: Second = 0f
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// read savegames
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init {
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File(App.defaultSaveDir).listFiles().forEachIndexed { index, file ->
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printdbg(this, "save file: ${file.absolutePath}")
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try {
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val x = (width - UIItemDemoSaveCells.WIDTH) / 2
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val y = 144 + (24 + UIItemDemoSaveCells.HEIGHT) * index
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val disk = VDUtil.readDiskArchive(file, charset = Common.CHARSET)
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addUIitem(UIItemDemoSaveCells(this, x, y, disk))
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}
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catch (e: Throwable) {
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e.printStackTrace()
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}
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}
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}
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override fun updateUI(delta: Float) {
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uiItems.forEach { it.update(delta) }
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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uiItems.forEach { it.render(batch, camera) }
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val loadGameTitleStr = Lang["MENU_IO_LOAD_GAME"]
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App.fontGame.draw(batch, loadGameTitleStr, (width - App.fontGame.getWidth(loadGameTitleStr)).div(2).toFloat(), 62f)
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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override fun dispose() {}
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}
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class UIItemDemoSaveCells(
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parent: UILoadDemoSavefiles,
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initialX: Int,
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initialY: Int,
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val disk: VirtualDisk) : UIItem(parent, initialX, initialY) {
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companion object {
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const val WIDTH = 480
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const val HEIGHT = 160
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}
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override val width: Int = WIDTH
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override val height: Int = HEIGHT
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private lateinit var thumbPixmap: Pixmap
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private lateinit var thumb: TextureRegion
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private val grad = CommonResourcePool.getAsTexture("title_halfgrad")
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private val meta = ReadMeta(disk)
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private val x = initialX.toFloat()
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private val y = initialY.toFloat()
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init {
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try {
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// load a thumbnail
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val zippedTga = VDUtil.getAsNormalFile(disk, -2).getContent()
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val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
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val tgaFileContents = gzin.readAllBytes(); gzin.close()
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thumbPixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
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val thumbTex = Texture(thumbPixmap)
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thumbTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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thumb = TextureRegion(thumbTex)
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thumb.setRegion(0, thumbTex.height / 4, thumbTex.width, thumbTex.height / 2)
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}
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catch (e: NullPointerException) {
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// use stock texture
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}
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}
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override var clickOnceListener: ((Int, Int, Int) -> Unit)? = { _: Int, _: Int, _: Int ->
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LoadSavegame(disk)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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batch.color = Color.WHITE
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// draw thumbnail
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blendNormal(batch)
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batch.draw(thumb, x, y + height, width.toFloat(), -height.toFloat())
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// draw gradient
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blendMul(batch)
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batch.draw(grad, x + width, y, -width.toFloat(), height.toFloat())
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// draw timestamp
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blendNormal(batch)
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val timestamp = "${meta.lastplay_t}"
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val tlen = App.fontGame.getWidth(timestamp)
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App.fontGame.draw(batch, timestamp, posX + (width - tlen) - 5f, posY + height - 23f)
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super.render(batch, camera)
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}
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override fun dispose() {
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thumb.texture.dispose()
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thumbPixmap.dispose()
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}
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}
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@@ -15,7 +15,8 @@ object UITitleRemoConYaml {
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val menus = """
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- MENU_LABEL_CONTINUE
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- MENU_LABEL_NEW_GAME : net.torvald.terrarum.modulebasegame.ui.UIProxyNewRandomGame
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- MENU_IO_LOAD
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- MENU_IO_LOAD : net.torvald.terrarum.modulebasegame.ui.UILoadDemoSavefiles
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- MENU_LABEL_RETURN
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- MENU_OPTIONS
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- MENU_OPTIONS_GRAPHICS
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- MENU_OPTIONS_CONTROLS
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@@ -137,14 +137,14 @@ object LoadSavegame {
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private fun getFileReader(disk: VirtualDisk, id: Int): Reader = ByteArray64Reader(getFileBytes(disk, id), Common.CHARSET)
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operator fun invoke(disk: VirtualDisk) {
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val ingame = TerrarumIngame(App.batch)
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val newIngame = TerrarumIngame(App.batch)
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// NOTE: do NOT set ingame.actorNowPlaying as one read directly from the disk;
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// you'll inevitably read the player actor twice, and they're separate instances of the player!
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val meta = ReadMeta(disk)
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val currentWorld = (ReadActor(getFileReader(disk, Terrarum.PLAYER_REF_ID)) as IngamePlayer).worldCurrentlyPlaying
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val world = ReadWorld(getFileReader(disk, currentWorld))
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val actors = world.actors.map { ReadActor(getFileReader(disk, it)) }
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val actors = world.actors.distinct().map { ReadActor(getFileReader(disk, it)) }
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// val block = Common.jsoner.fromJson(BlockCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -16)))
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val item = Common.jsoner.fromJson(ItemCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -17)))
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// val wire = Common.jsoner.fromJson(WireCodex.javaClass, getUnzipInputStream(getFileBytes(disk, -18)))
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@@ -153,25 +153,26 @@ object LoadSavegame {
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val apocryphas = Common.jsoner.fromJson(Apocryphas.javaClass, getUnzipInputStream(getFileBytes(disk, -1024)))
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val worldParam = TerrarumIngame.Codices(meta, item, apocryphas)
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ingame.world = world
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ingame.gameLoadInfoPayload = worldParam
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ingame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
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ingame.savegameArchive = disk
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actors.forEach { ingame.addNewActor(it) }
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newIngame.world = world
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newIngame.gameLoadInfoPayload = worldParam
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newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
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newIngame.savegameArchive = disk
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actors.forEach { newIngame.addNewActor(it) }
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// by doing this, whatever the "possession" the player had will be broken by the game load
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ingame.actorNowPlaying = ingame.getActorByID(Terrarum.PLAYER_REF_ID) as IngamePlayer
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newIngame.actorNowPlaying = newIngame.getActorByID(Terrarum.PLAYER_REF_ID) as IngamePlayer
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// ModMgr.reloadModules()
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Terrarum.setCurrentIngameInstance(ingame)
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App.setScreen(ingame)
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Terrarum.setCurrentIngameInstance(newIngame)
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App.setScreen(newIngame)
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Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
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printdbg(this, "Savegame loaded from ${disk.getDiskNameString(Common.CHARSET)}")
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Terrarum.ingame!!.consoleHandler.setAsOpen()
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// Terrarum.ingame!!.consoleHandler.setAsOpen()
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}
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}
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@@ -3,6 +3,7 @@ package net.torvald.terrarum.serialise
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ReferencingRanges
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.gameactors.BlockMarkerActor
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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@@ -25,8 +26,13 @@ object WriteWorld {
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val world = ingame.world
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world.genver = Common.GENVER
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world.comp = Common.COMP_GZIP
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ingame.actorContainerActive.filter { actorAcceptable(it) }.forEach { world.actors.add(it.referenceID) }
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ingame.actorContainerInactive.filter { actorAcceptable(it) }.forEach { world.actors.add(it.referenceID) }
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val actorIDbuf = ArrayList<ActorID>()
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ingame.actorContainerActive.filter { actorAcceptable(it) }.forEach { actorIDbuf.add(it.referenceID) }
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ingame.actorContainerInactive.filter { actorAcceptable(it) }.forEach { actorIDbuf.add(it.referenceID) }
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world.actors.clear()
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world.actors.addAll(actorIDbuf.sorted().distinct())
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return world
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}
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