game load ui wip

This commit is contained in:
minjaesong
2021-09-09 11:51:33 +09:00
parent 7386181cff
commit 9b53402ce0
5 changed files with 174 additions and 15 deletions

View File

@@ -0,0 +1,151 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64InputStream
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VDUtil
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.VirtualDisk
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.LoadSavegame
import net.torvald.terrarum.serialise.ReadMeta
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import java.io.File
import java.util.zip.GZIPInputStream
/**
* Created by minjaesong on 2021-09-09.
*/
class UILoadDemoSavefiles : UICanvas() {
override var width: Int
get() = App.scr.width
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = 0f
// read savegames
init {
File(App.defaultSaveDir).listFiles().forEachIndexed { index, file ->
printdbg(this, "save file: ${file.absolutePath}")
try {
val x = (width - UIItemDemoSaveCells.WIDTH) / 2
val y = 144 + (24 + UIItemDemoSaveCells.HEIGHT) * index
val disk = VDUtil.readDiskArchive(file, charset = Common.CHARSET)
addUIitem(UIItemDemoSaveCells(this, x, y, disk))
}
catch (e: Throwable) {
e.printStackTrace()
}
}
}
override fun updateUI(delta: Float) {
uiItems.forEach { it.update(delta) }
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
uiItems.forEach { it.render(batch, camera) }
val loadGameTitleStr = Lang["MENU_IO_LOAD_GAME"]
App.fontGame.draw(batch, loadGameTitleStr, (width - App.fontGame.getWidth(loadGameTitleStr)).div(2).toFloat(), 62f)
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {}
}
class UIItemDemoSaveCells(
parent: UILoadDemoSavefiles,
initialX: Int,
initialY: Int,
val disk: VirtualDisk) : UIItem(parent, initialX, initialY) {
companion object {
const val WIDTH = 480
const val HEIGHT = 160
}
override val width: Int = WIDTH
override val height: Int = HEIGHT
private lateinit var thumbPixmap: Pixmap
private lateinit var thumb: TextureRegion
private val grad = CommonResourcePool.getAsTexture("title_halfgrad")
private val meta = ReadMeta(disk)
private val x = initialX.toFloat()
private val y = initialY.toFloat()
init {
try {
// load a thumbnail
val zippedTga = VDUtil.getAsNormalFile(disk, -2).getContent()
val gzin = GZIPInputStream(ByteArray64InputStream(zippedTga))
val tgaFileContents = gzin.readAllBytes(); gzin.close()
thumbPixmap = Pixmap(tgaFileContents, 0, tgaFileContents.size)
val thumbTex = Texture(thumbPixmap)
thumbTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
thumb = TextureRegion(thumbTex)
thumb.setRegion(0, thumbTex.height / 4, thumbTex.width, thumbTex.height / 2)
}
catch (e: NullPointerException) {
// use stock texture
}
}
override var clickOnceListener: ((Int, Int, Int) -> Unit)? = { _: Int, _: Int, _: Int ->
LoadSavegame(disk)
}
override fun render(batch: SpriteBatch, camera: Camera) {
batch.color = Color.WHITE
// draw thumbnail
blendNormal(batch)
batch.draw(thumb, x, y + height, width.toFloat(), -height.toFloat())
// draw gradient
blendMul(batch)
batch.draw(grad, x + width, y, -width.toFloat(), height.toFloat())
// draw timestamp
blendNormal(batch)
val timestamp = "${meta.lastplay_t}"
val tlen = App.fontGame.getWidth(timestamp)
App.fontGame.draw(batch, timestamp, posX + (width - tlen) - 5f, posY + height - 23f)
super.render(batch, camera)
}
override fun dispose() {
thumb.texture.dispose()
thumbPixmap.dispose()
}
}