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genver for World now stores the version the world has generated
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@@ -135,6 +135,9 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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open var gameFullyLoaded = false
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internal set
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var worldGenVer: Long? = null
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protected set
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val ACTORCONTAINER_INITIAL_SIZE = 64
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val actorContainerActive = SortedArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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val actorContainerInactive = SortedArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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