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fix: water stripes below raised corners
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@@ -426,7 +426,7 @@ internal object BlocksDrawer {
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})
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16
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else if (bufferY > 0 && tempRenderTypeBuffer[bufferY - 1, bufferX].let {
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it.ushr(16) == rawTileNum && it.and(255) < 18
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it.ushr(16) == rawTileNum && (it.and(255) < 18 || it.and(255) >= 36)
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})
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17
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else if (fillThis < 0.5f / 16f)
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