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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-06 08:38:30 +09:00
fix: lightmap draw was off by half block
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@@ -582,7 +582,7 @@ object IngameRenderer : Disposable {
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batch.shader.setUniformi("u_pattern", 1)
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batch.shader.setUniformi("u_pattern", 1)
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batch.draw(
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batch.draw(
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lightTex,
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lightTex,
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xrem, yrem,
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xrem, yrem - TILE_SIZEF * 0.5f,
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lightTex.regionWidth * lightmapDownsample,
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lightTex.regionWidth * lightmapDownsample,
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lightTex.regionHeight * lightmapDownsample
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lightTex.regionHeight * lightmapDownsample
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)
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)
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@@ -700,7 +700,7 @@ object IngameRenderer : Disposable {
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batch.shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
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batch.shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
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batch.shader.setUniformi("u_pattern", 1)
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batch.shader.setUniformi("u_pattern", 1)
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batch.draw(lightTex,
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batch.draw(lightTex,
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xrem, yrem,
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xrem, yrem - TILE_SIZEF * 0.5f,
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lightTex.regionWidth * lightmapDownsample,
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lightTex.regionWidth * lightmapDownsample,
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lightTex.regionHeight * lightmapDownsample
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lightTex.regionHeight * lightmapDownsample
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)
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)
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