fix: fixture pickup was only working sparingly

This commit is contained in:
minjaesong
2024-03-06 01:43:45 +09:00
parent bbbc5e22a5
commit 9a6f45756b

View File

@@ -1644,12 +1644,18 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
fun pickupFixture(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
printdbg(this, "Pickup fixture fired")
val nearestActorUnderMouse = getActorsUnderMouse(mwx, mwy).firstOrNull()
val actorsUnderMouse = getActorsUnderMouse(mwx, mwy)
val fixture = actorsUnderMouse.firstOrNull {
it is FixtureBase && it.canBeDespawned &&
System.nanoTime() - it.spawnRequestedTime > 500000000 // don't pick up the fixture if it was recently placed (0.5 seconds)
} as? FixtureBase
val mob = actorsUnderMouse.firstOrNull {
it !is FixtureBase && it.physProp.usePhysics && !it.physProp.immobileBody
} as? ActorWithBody
// pickup a fixture
if (nearestActorUnderMouse != null && nearestActorUnderMouse is FixtureBase && nearestActorUnderMouse.canBeDespawned &&
System.nanoTime() - nearestActorUnderMouse.spawnRequestedTime > 500000000) { // don't pick up the fixture if it was recently placed (0.5 seconds)
val fixture = nearestActorUnderMouse
if (fixture != null) {
val fixtureItem = ItemCodex.fixtureToItemID(fixture)
printdbg(this, "Fixture pickup at F${WORLD_UPDATE_TIMER}: ${fixture.javaClass.canonicalName} -> $fixtureItem")
// 0. hide tooltips
@@ -1677,10 +1683,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
}
}
else if (nearestActorUnderMouse != null && nearestActorUnderMouse.canBeDespawned) {
else if (mob != null) {
// TODO pickup a mob
}
// TODO pickup a mob
}
override fun hide() {