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FixtureInteractionBlocked on blocks, walls and wires
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@@ -14,6 +14,7 @@ import net.torvald.terrarum.blockproperties.OreCodex
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import net.torvald.terrarum.blockproperties.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IME
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import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.CraftingCodex
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@@ -568,7 +569,7 @@ object ModMgr {
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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), FixtureInteractionBlocked {
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override var baseMass: Double = (tile.density / 100.0) * (if (tile.isPlatform) 0.5 else 1.0)
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.WireCodex
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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@@ -13,7 +14,8 @@ import net.torvald.terrarum.itemproperties.Material
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*
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int) : GameItem(originalID) {
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class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, private val sheetX: Int, private val sheetY: Int)
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: GameItem(originalID), FixtureInteractionBlocked {
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override var dynamicID: ItemID = originalID
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override var baseMass = 0.001
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