mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 06:41:51 +09:00
thread pooling terraingen, WIP
Former-commit-id: 1d0687d8b34d5e8192b652904a437cdb29f27b10 Former-commit-id: 1c06ce97a59eb13455cc180a4d5f13ffbead1f84
This commit is contained in:
@@ -373,7 +373,7 @@ constructor() : BasicGameState() {
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}
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fun updateActors(gc: GameContainer, delta: Int) {
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if (CORES >= 2 && Terrarum.getConfigBoolean("multithread")) {
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if (false) { // don't multithread this for now, it's SLOWER //if (Terrarum.MULTITHREAD) {
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val actors = actorContainer.size.toFloat()
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// set up indices
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for (i in 0..ThreadPool.POOL_SIZE - 1) {
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@@ -114,6 +114,15 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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/** Available CPU cores */
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val CORES = Runtime.getRuntime().availableProcessors();
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/**
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* If the game is multithreading.
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* True if:
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*
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* CORES >= 2 and config "multithread" is true
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*/
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val MULTITHREAD: Boolean
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get() = CORES >= 2 && getConfigBoolean("multithread")
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private lateinit var configDir: String
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/**
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum
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package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.gameactors.Player
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import net.torvald.terrarum.Terrarum
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import org.newdawn.slick.GameContainer
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/**
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@@ -6,12 +6,15 @@ import net.torvald.terrarum.tileproperties.TileNameCode
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import com.jme3.math.FastMath
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.concurrent.ThreadPool
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import net.torvald.terrarum.gameactors.ThreadActorUpdate
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import java.util.*
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object MapGenerator {
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private lateinit var map: GameMap
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private lateinit var random: Random
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internal lateinit var map: GameMap
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internal lateinit var random: Random
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//private static float[] noiseArray;
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var SEED: Long = 0
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var WIDTH: Int = 0
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@@ -56,7 +59,7 @@ object MapGenerator {
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private val GRASSCUR_DOWN = 2
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private val GRASSCUR_LEFT = 3
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private val TILE_MACRO_ALL = -1
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internal val TILE_MACRO_ALL = -1
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fun attachMap(map: GameMap) {
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this.map = map
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@@ -665,33 +668,50 @@ object MapGenerator {
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}
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private fun processNoiseLayers(noiseRecords: Array<TaggedJoise>) {
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for (record in noiseRecords) {
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println("[mapgenerator] ${record.message}...")
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for (y in 0..HEIGHT - 1) {
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for (x in 0..WIDTH - 1) {
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val noise: Float = record.noiseModule.get(
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x.toDouble() / 48.0, // 48: Fixed value
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y.toDouble() / 48.0
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).toFloat()
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val fromTerr = record.replaceFromTerrain
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val fromWall = record.replaceFromWall
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val to: Int = when(record.replaceTo) {
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is Int -> record.replaceTo as Int
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is IntArray -> (record.replaceTo as IntArray)[random.nextInt((record.replaceTo as IntArray).size)]
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else -> throw IllegalArgumentException("[mapgenerator] Unknown replaceTo tile type '${record.replaceTo.javaClass.canonicalName}': Only 'kotlin.Int' and 'kotlin.IntArray' is valid.")
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}
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if (to == TILE_MACRO_ALL) throw IllegalArgumentException("[mapgenerator] Invalid replaceTo: TILE_MACRO_ALL")
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val threshold = record.filter.getGrad(y, record.filterArg1, record.filterArg2)
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if (noise > threshold * record.scarcity) {
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if ((map.getTileFromTerrain(x, y) == fromTerr || fromTerr == TILE_MACRO_ALL)
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&& (map.getTileFromWall(x, y) == fromWall || fromWall == TILE_MACRO_ALL)) {
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map.setTileTerrain(x, y, to)
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}
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}
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}
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if (Terrarum.MULTITHREAD) {
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// set up indices
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for (i in 0..ThreadPool.POOL_SIZE - 1) {
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ThreadPool.map(
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i,
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ThreadProcessNoiseLayers(
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((HEIGHT / Terrarum.CORES) * i).toInt(),
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((HEIGHT / Terrarum.CORES) * i.plus(1)).toInt() - 1,
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noiseRecords
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),
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"SampleJoiseMap"
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)
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}
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ThreadPool.startAll()
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// FIXME game starts prematurely
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/* Console:
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[mapgenerator] Seed: 85336530
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[mapgenerator] Raising and eroding terrain...
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[mapgenerator] Shaping world...
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[mapgenerator] Carving caves...
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[mapgenerator] Carving caves...
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[mapgenerator] Carving caves...
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[mapgenerator] Flooding bottom lava...
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[mapgenerator] Carving caves...
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[mapgenerator] Planting grass...
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[mapgenerator] Placing floating islands...
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[UIHandler] Creating UI 'ConsoleWindow'
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Mon Jun 13 00:43:57 KST 2016 INFO:Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=false
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Mon Jun 13 00:43:57 KST 2016 DEBUG:Creating FBO 2048x256
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[UIHandler] Creating UI 'BasicDebugInfoWindow'
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Mon Jun 13 00:43:57 KST 2016 INFO:Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=false
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Mon Jun 13 00:43:57 KST 2016 DEBUG:Creating FBO 2048x1024
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[UIHandler] Creating UI 'Notification'
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Mon Jun 13 00:43:57 KST 2016 INFO:Offscreen Buffers FBO=true PBUFFER=true PBUFFERRT=false
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Mon Jun 13 00:43:57 KST 2016 DEBUG:Creating FBO 512x64
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[mapgenerator] Collapsing caves...
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[mapgenerator] Collapsing caves...
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[mapgenerator] Collapsing caves...
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[mapgenerator] Collapsing caves...
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*/
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}
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else {
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ThreadProcessNoiseLayers(0, HEIGHT - 1, noiseRecords).run()
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}
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}
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@@ -0,0 +1,46 @@
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package net.torvald.terrarum.mapgenerator
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/**
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* Created by minjaesong on 16-06-13.
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*/
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class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
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val noiseRecords: Array<MapGenerator.TaggedJoise>) : Runnable {
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override fun run() {
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for (record in noiseRecords) {
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println("[mapgenerator] ${record.message}...")
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for (y in startIndex..endIndex) {
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for (x in 0..MapGenerator.WIDTH - 1) {
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val noise: Float = record.noiseModule.get(
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x.toDouble() / 48.0, // 48: Fixed value
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y.toDouble() / 48.0
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).toFloat()
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val fromTerr = record.replaceFromTerrain
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val fromWall = record.replaceFromWall
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val to: Int = when (record.replaceTo) {
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// replace to designated tile
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is Int -> record.replaceTo as Int
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// replace to randomly selected tile from given array of tile IDs
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is IntArray -> (record.replaceTo as IntArray)[MapGenerator.random.nextInt((record.replaceTo as IntArray).size)]
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else -> throw IllegalArgumentException("[mapgenerator] Unknown replaceTo tile type '${record.replaceTo.javaClass.canonicalName}': Only 'kotlin.Int' and 'kotlin.IntArray' is valid.")
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}
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// replace to ALL? this is bullshit
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if (to == MapGenerator.TILE_MACRO_ALL) throw IllegalArgumentException("[mapgenerator] Invalid replaceTo: TILE_MACRO_ALL")
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// filtered threshold
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val threshold = record.filter.getGrad(y, record.filterArg1, record.filterArg2)
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if (noise > threshold * record.scarcity) {
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if ((MapGenerator.map.getTileFromTerrain(x, y) == fromTerr || fromTerr == MapGenerator.TILE_MACRO_ALL)
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&& (MapGenerator.map.getTileFromWall(x, y) == fromWall || fromWall == MapGenerator.TILE_MACRO_ALL)) {
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MapGenerator.map.setTileTerrain(x, y, to)
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}
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}
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}
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}
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}
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}
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}
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@@ -45,7 +45,7 @@
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"11"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "81916159"; "11"; "1"; "0";"16"
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"12"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "0"; "0";"16"
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"12"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "1"; "0";"16"
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"13"; "0";"TILE_ILLUMINATOR_WHITE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "248768744"; "13"; "0"; "0";"16"
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"13"; "0";"TILE_ILLUMINATOR_WHITE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "239319274"; "13"; "0"; "0";"16"
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"13"; "1";"TILE_ILLUMINATOR_YELLOW" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246656000"; "13"; "1"; "0";"16"
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"13"; "2";"TILE_ILLUMINATOR_ORANGE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246602752"; "13"; "2"; "0";"16"
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"13"; "3";"TILE_ILLUMINATOR_RED" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246415360"; "13"; "3"; "0";"16"
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@@ -128,12 +128,12 @@
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# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
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## Illuminants ##
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## Illuminators ##
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# Illuminant white: RGB(237,250,232), simulation of mercury-vapour lamp (If you want high CRI lamp, collect a daylight!)
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# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
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# Defalut torch : L 70 a 51 b 59; real candlelight colour taken from properly configured camera.
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. Set by game's code.
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# Sunlight capacitor: daylight at 11h of 22h day. Set by game's code.
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
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# Sunlight capacitor: daylight at noon. Set by game's code.
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## Tiles ##
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Can't render this file because it contains an unexpected character in line 1 and column 18.
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