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thread pooling terraingen, WIP
Former-commit-id: 1d0687d8b34d5e8192b652904a437cdb29f27b10 Former-commit-id: 1c06ce97a59eb13455cc180a4d5f13ffbead1f84
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@@ -45,7 +45,7 @@
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"11"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "81916159"; "11"; "1"; "0";"16"
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"12"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "0"; "0";"16"
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"12"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "1"; "0";"16"
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"13"; "0";"TILE_ILLUMINATOR_WHITE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "248768744"; "13"; "0"; "0";"16"
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"13"; "0";"TILE_ILLUMINATOR_WHITE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "239319274"; "13"; "0"; "0";"16"
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"13"; "1";"TILE_ILLUMINATOR_YELLOW" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246656000"; "13"; "1"; "0";"16"
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"13"; "2";"TILE_ILLUMINATOR_ORANGE" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246602752"; "13"; "2"; "0";"16"
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"13"; "3";"TILE_ILLUMINATOR_RED" ; "8396808"; "0"; "N/A"; "0"; "1"; "1"; "246415360"; "13"; "3"; "0";"16"
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@@ -128,12 +128,12 @@
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# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
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## Illuminants ##
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## Illuminators ##
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# Illuminant white: RGB(237,250,232), simulation of mercury-vapour lamp (If you want high CRI lamp, collect a daylight!)
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# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
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# Defalut torch : L 70 a 51 b 59; real candlelight colour taken from properly configured camera.
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. Set by game's code.
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# Sunlight capacitor: daylight at 11h of 22h day. Set by game's code.
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
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# Sunlight capacitor: daylight at noon. Set by game's code.
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## Tiles ##
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