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@@ -91,7 +91,8 @@ class FixtureWorldPortal : Electric {
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val ingame = TerrarumIngame(App.batch)
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val worldParam = TerrarumIngame.NewGameParams(player, it.worldLoadParam) { ingame ->
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val world = ingame.world
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// I SCRAP THIS IDEA: it makes the game way too easy
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/*val world = ingame.world
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// flatten terrain
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for (x in world.spawnX - 2..world.spawnX + 2) {
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@@ -111,7 +112,7 @@ class FixtureWorldPortal : Electric {
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printdbg(this, "Portal new world callback; spawning portal at ${world.spawnX}, ${world.spawnY - 1}")
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FixtureWorldPortal().spawn(world.spawnX, world.spawnY - 1, player.uuid)
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printdbg(this, "Spawn complete")
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*/
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}
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ingame.gameLoadInfoPayload = worldParam
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ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW
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