mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 14:51:51 +09:00
fix: trying to show loadorder for imported but not initialised players
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@@ -51,7 +51,7 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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private var altDown = false
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private val mainGoButton = UIItemTextButton(this,
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{ if (altDown) Lang["MENU_LABEL_PREV_SAVES"] else Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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{ if (altDown && savegameIsNotNew) Lang["MENU_LABEL_PREV_SAVES"] else Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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it.clickOnceListener = { _,_ ->
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App.printdbg(this, "Load playerUUID: ${UILoadGovernor.playerUUID}, worldUUID: ${UILoadGovernor.worldUUID}")
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@@ -61,7 +61,10 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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}
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else */
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if (!altDown) {
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if (altDown && savegameIsNotNew) {
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mode = MODE_PREV_SAVES
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}
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else {
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if (full.loadables.saveAvaliable()) {
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if (full.loadables.newerSaveIsDamaged) {
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UILoadGovernor.previousSaveWasLoaded = true
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@@ -73,9 +76,6 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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mode = MODE_LOAD
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}
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}
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else {
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mode = MODE_PREV_SAVES
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}
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}
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}
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private val mainNoGoButton = UIItemTextButton(this,
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@@ -90,13 +90,13 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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}
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}
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private val mainRenameButton = UIItemTextButton(this,
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{ if (altDown) Lang["MENU_MODULES"] else Lang["MENU_LABEL_RENAME"] }, buttonX1third, buttonRowY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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{ if (altDown && savegameIsNotNew) Lang["MENU_MODULES"] else Lang["MENU_LABEL_RENAME"] }, buttonX1third, buttonRowY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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it.clickOnceListener = { _,_ ->
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if (!altDown) {
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mode = MODE_RENAME
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if (altDown && savegameIsNotNew) {
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mode = MODE_SHOW_LOAD_ORDER
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}
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else {
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mode = MODE_SHOW_LOAD_ORDER
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mode = MODE_RENAME
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}
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}
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}
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@@ -173,6 +173,11 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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private var delButtons = listOf(confirmCancelButton, confirmDeleteButton)
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private var renameButtons = listOf(renameRenameButton, renameCancelButton)
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private val savegameHasError: Boolean
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get() = (!full.loadables.saveAvaliable() && !full.loadables.isImported)
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private val savegameIsNotNew: Boolean
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get() = full.loadables.saveAvaliable()
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private val mainButtons: List<UIItemTextButton>
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get() = if (full.loadables.saveAvaliable()) mainButtons0 else if (full.loadables.isImported) mainButtons2 else mainButtons1
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@@ -210,7 +215,6 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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override fun show() {
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super.show()
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}
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override fun updateUI(delta: Float) {
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@@ -331,8 +335,8 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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batch.color = Color.WHITE
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Toolkit.drawTextCentered(batch, App.fontGame, playerName, modulesTextboxW, playerModTextboxX, modulesBoxBaseY)
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Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_WORLD"], modulesTextboxW, worldModTextboxX, modulesBoxBaseY)
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Toolkit.drawTextCentered(batch, App.fontGame, playerName, modulesTextboxW, playerModTextboxX, modulesBoxBaseY + 1)
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Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_WORLD"], modulesTextboxW, worldModTextboxX, modulesBoxBaseY + 1)
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loadOrderPlayer.forEachIndexed { index, s ->
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App.fontGame.draw(batch, s, px, modulesBoxBaseY + 32 + App.fontGame.lineHeight.toInt() * index)
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