fix: trying to show loadorder for imported but not initialised players

This commit is contained in:
minjaesong
2023-09-13 16:44:08 +09:00
parent fce32f7f48
commit a026881d92

View File

@@ -51,7 +51,7 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
private var altDown = false
private val mainGoButton = UIItemTextButton(this,
{ if (altDown) Lang["MENU_LABEL_PREV_SAVES"] else Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
{ if (altDown && savegameIsNotNew) Lang["MENU_LABEL_PREV_SAVES"] else Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
it.clickOnceListener = { _,_ ->
App.printdbg(this, "Load playerUUID: ${UILoadGovernor.playerUUID}, worldUUID: ${UILoadGovernor.worldUUID}")
@@ -61,7 +61,10 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
}
else */
if (!altDown) {
if (altDown && savegameIsNotNew) {
mode = MODE_PREV_SAVES
}
else {
if (full.loadables.saveAvaliable()) {
if (full.loadables.newerSaveIsDamaged) {
UILoadGovernor.previousSaveWasLoaded = true
@@ -73,9 +76,6 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
mode = MODE_LOAD
}
}
else {
mode = MODE_PREV_SAVES
}
}
}
private val mainNoGoButton = UIItemTextButton(this,
@@ -90,13 +90,13 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
}
}
private val mainRenameButton = UIItemTextButton(this,
{ if (altDown) Lang["MENU_MODULES"] else Lang["MENU_LABEL_RENAME"] }, buttonX1third, buttonRowY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
{ if (altDown && savegameIsNotNew) Lang["MENU_MODULES"] else Lang["MENU_LABEL_RENAME"] }, buttonX1third, buttonRowY, buttonWidth, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
it.clickOnceListener = { _,_ ->
if (!altDown) {
mode = MODE_RENAME
if (altDown && savegameIsNotNew) {
mode = MODE_SHOW_LOAD_ORDER
}
else {
mode = MODE_SHOW_LOAD_ORDER
mode = MODE_RENAME
}
}
}
@@ -173,6 +173,11 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
private var delButtons = listOf(confirmCancelButton, confirmDeleteButton)
private var renameButtons = listOf(renameRenameButton, renameCancelButton)
private val savegameHasError: Boolean
get() = (!full.loadables.saveAvaliable() && !full.loadables.isImported)
private val savegameIsNotNew: Boolean
get() = full.loadables.saveAvaliable()
private val mainButtons: List<UIItemTextButton>
get() = if (full.loadables.saveAvaliable()) mainButtons0 else if (full.loadables.isImported) mainButtons2 else mainButtons1
@@ -210,7 +215,6 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
override fun show() {
super.show()
}
override fun updateUI(delta: Float) {
@@ -331,8 +335,8 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
batch.color = Color.WHITE
Toolkit.drawTextCentered(batch, App.fontGame, playerName, modulesTextboxW, playerModTextboxX, modulesBoxBaseY)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_WORLD"], modulesTextboxW, worldModTextboxX, modulesBoxBaseY)
Toolkit.drawTextCentered(batch, App.fontGame, playerName, modulesTextboxW, playerModTextboxX, modulesBoxBaseY + 1)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_WORLD"], modulesTextboxW, worldModTextboxX, modulesBoxBaseY + 1)
loadOrderPlayer.forEachIndexed { index, s ->
App.fontGame.draw(batch, s, px, modulesBoxBaseY + 32 + App.fontGame.lineHeight.toInt() * index)