mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
Various Loadscreens WIP
This commit is contained in:
67
src/net/torvald/terrarum/LoadScreenBase.kt
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67
src/net/torvald/terrarum/LoadScreenBase.kt
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package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.graphics.OrthographicCamera
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import net.torvald.util.CircularArray
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open class LoadScreenBase : ScreenAdapter() {
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open var screenToLoad: IngameInstance? = null
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open lateinit var screenLoadingThread: Thread
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internal val messages = CircularArray<String>(20, true)
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fun addMessage(msg: String) {
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messages.appendHead(msg)
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}
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internal var errorTrapped = false
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internal var doContextChange = false
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var camera = OrthographicCamera(AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
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override fun show() {
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messages.clear()
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doContextChange = false
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if (screenToLoad == null) {
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println("[LoadScreen] Screen to load is not set. Are you testing the UI?")
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}
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else {
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val runnable = {
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try {
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screenToLoad!!.show()
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}
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catch (e: Exception) {
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addMessage("$ccR$e")
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errorTrapped = true
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System.err.println("Error while loading:")
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e.printStackTrace()
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}
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}
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screenLoadingThread = Thread(runnable, "LoadScreen GameLoader")
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screenLoadingThread.start()
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}
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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}
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fun initViewPort(width: Int, height: Int) {
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// Set Y to point downwards
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camera.setToOrtho(true, width.toFloat(), height.toFloat())
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// Update camera matrix
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camera.update()
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// Set viewport to restrict drawing
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Gdx.gl20.glViewport(0, 0, width, height)
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}
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override fun resize(width: Int, height: Int) {
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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}
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}
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@@ -14,19 +14,7 @@ import net.torvald.util.CircularArray
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/**
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* Created by minjaesong on 2017-07-13.
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*/
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object LoadScreen : ScreenAdapter() {
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var screenToLoad: IngameInstance? = null
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private lateinit var screenLoadingThread: Thread
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private val messages = CircularArray<String>(20, true)
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fun addMessage(msg: String) {
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messages.appendHead(msg)
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}
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object LoadScreen : LoadScreenBase() {
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private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
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private var arrowObjGlideOffsetX = 0f
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@@ -47,52 +35,11 @@ object LoadScreen : ScreenAdapter() {
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private val ghostMaxZoomX = 1.25f
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private val ghostAlphaMax = 1f
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var camera = OrthographicCamera(AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
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fun initViewPort(width: Int, height: Int) {
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// Set Y to point downwards
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camera.setToOrtho(true, width.toFloat(), height.toFloat())
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// Update camera matrix
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camera.update()
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// Set viewport to restrict drawing
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Gdx.gl20.glViewport(0, 0, width, height)
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}
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private var errorTrapped = false
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override fun show() {
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messages.clear()
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doContextChange = false
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glideTimer = 0f
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if (screenToLoad == null) {
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println("[LoadScreen] Screen to load is not set. Are you testing the UI?")
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}
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else {
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val runnable = {
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try {
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screenToLoad!!.show()
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}
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catch (e: Exception) {
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addMessage("$ccR$e")
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errorTrapped = true
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System.err.println("Error while loading:")
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e.printStackTrace()
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}
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}
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screenLoadingThread = Thread(runnable, "LoadScreen GameLoader")
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screenLoadingThread.start()
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}
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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super.show()
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textFbo = FrameBuffer(
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Pixmap.Format.RGBA4444,
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@@ -114,7 +61,6 @@ object LoadScreen : ScreenAdapter() {
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val textX: Float; get() = (AppLoader.screenW * 0.72f).floor()
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private var genuineSonic = false // the "NOW LOADING..." won't appear unless the arrow first run passes it (it's totally not a GenuineIntel tho)
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private var doContextChange = false
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private var messageBackgroundColour = Color(0x404040ff)
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private var messageForegroundColour = Color.WHITE
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@@ -316,8 +262,4 @@ object LoadScreen : ScreenAdapter() {
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override fun hide() {
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}
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override fun resize(width: Int, height: Int) {
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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}
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}
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@@ -169,6 +169,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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lateinit var theRealGamer: IngamePlayer
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// get() = actorGamer as IngamePlayer
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enum class GameLoadMode {
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CREATE_NEW, LOAD_FROM
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}
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@@ -3,8 +3,7 @@ package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.ScreenAdapter
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.util.CircularArray
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import kotlin.math.roundToInt
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@@ -14,10 +13,12 @@ import kotlin.math.roundToInt
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*
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* Created by minjaesong on 2019-11-09.
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*/
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class WorldgenLoadScreen(private var world: GameWorld, private var screenToLoad: IngameInstance) : ScreenAdapter() {
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class WorldgenLoadScreen(private val world: GameWorld, screenToBeLoaded: IngameInstance) : LoadScreenBase() {
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// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
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override var screenToLoad: IngameInstance? = screenToBeLoaded
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companion object {
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private const val WIDTH_RATIO = 0.6
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}
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@@ -25,13 +26,9 @@ class WorldgenLoadScreen(private var world: GameWorld, private var screenToLoad:
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private val previewWidth = (AppLoader.screenW * WIDTH_RATIO).roundToInt()
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private val previewHeight = (AppLoader.screenW * WIDTH_RATIO * world.height / world.width).roundToInt()
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private lateinit var screenLoadingThread: Thread
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private lateinit var previewPixmap: Pixmap
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private lateinit var previewTexture: Texture
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private val messages = CircularArray<String>(20, true) // this many texts will be shown at once
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override fun show() {
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previewPixmap = Pixmap(previewWidth, previewHeight, Pixmap.Format.RGBA8888)
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previewTexture = Texture(1, 1, Pixmap.Format.RGBA8888)
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@@ -42,6 +39,12 @@ class WorldgenLoadScreen(private var world: GameWorld, private var screenToLoad:
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previewTexture = Texture(previewPixmap)
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//
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AppLoader.batch.inUse {
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it.draw(previewTexture,
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(AppLoader.screenW - previewWidth).div(2f).round(),
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(AppLoader.screenH - previewHeight.times(1.25f)).div(2f).round()
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)
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}
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}
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override fun dispose() {
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@@ -2,7 +2,9 @@ package net.torvald.terrarum.modulebasegame.worldgenerator
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.LoadScreen
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -28,7 +30,10 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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// single-threaded impl because I couldn't resolve multithread memory corruption issue...
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genFuture = ThreadExecutor.submit {
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for (x in 0 until world.width) {
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printdbg(this, "Tile draw for x=$x")
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if (AppLoader.IS_DEVELOPMENT_BUILD)
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LoadScreen.addMessage("Tile draw for x=$x")
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for (y in 0 until world.height) {
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val sampleTheta = (x.toDouble() / world.width) * TWO_PI
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val sampleOffset = world.width / 8.0
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