item renaming; adding missing ingot items

This commit is contained in:
minjaesong
2023-12-06 01:54:27 +09:00
parent b843438d2d
commit a377f1c523
9 changed files with 62 additions and 14 deletions

View File

@@ -25,7 +25,7 @@ id;classname
24;net.torvald.terrarum.modulebasegame.gameitems.AxeStone
25;net.torvald.terrarum.modulebasegame.gameitems.ItemClayBall
26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel
27;net.torvald.terrarum.modulebasegame.gameitems.ItemMetalworkingStation
27;net.torvald.terrarum.modulebasegame.gameitems.ItemFurnaceAndAnvil
# ingots
112;net.torvald.terrarum.modulebasegame.gameitems.IngotCopper
1 id classname
25 24 net.torvald.terrarum.modulebasegame.gameitems.AxeStone
26 25 net.torvald.terrarum.modulebasegame.gameitems.ItemClayBall
27 26 net.torvald.terrarum.modulebasegame.gameitems.IngotSteel
28 27 net.torvald.terrarum.modulebasegame.gameitems.ItemMetalworkingStation net.torvald.terrarum.modulebasegame.gameitems.ItemFurnaceAndAnvil
29 # ingots
30 112 net.torvald.terrarum.modulebasegame.gameitems.IngotCopper
31 113 net.torvald.terrarum.modulebasegame.gameitems.IngotIron

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@@ -14,6 +14,7 @@
"BLOCK_DIRT": "Dirt",
"BLOCK_GRASS": "Grass",
"BLOCK_GRASSWALL": "Grass",
"BLOCK_CLAY": "Clay",
"BLOCK_PLANK_NORMAL": "Wooden Planks",
"BLOCK_PLANK_EBONY": "Ebony Planks",

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@@ -5,6 +5,7 @@
"ITEM_DOOR_EBONY": "Ebony Door",
"ITEM_DOOR_BIRCH": "Birch Door",
"ITEM_DOOR_ROSEWOOD": "Rosewood Door",
"ITEM_FURNACE_AND_ANVIL": "Furnace and Anvil",
"ITEM_GEM_RUBY": "Raw Ruby",
"ITEM_GEM_EMERALD": "Raw Emerald",
"ITEM_GEM_SAPPHIRE": "Raw Sapphire",
@@ -16,6 +17,20 @@
"ITEM_HATCHET_STEEL": "Steel Axe",
"ITEM_HATCHET_STONE": "Stone Axe",
"ITEM_HATCHET_WOODEN": "Wooden Axe",
"ITEM_INGOT_BRASS": "Brass Ingot",
"ITEM_INGOT_BRONZE": "Bronze Ingot",
"ITEM_INGOT_COPPER": "Copper Ingot",
"ITEM_INGOT_ELECTRUM": "Electrum Ingot",
"ITEM_INGOT_GOLD": "Gold Ingot",
"ITEM_INGOT_IRON": "Iron Ingot",
"ITEM_INGOT_LEAD": "Lead Ingot",
"ITEM_INGOT_ROSEGOLD": "Rosegold Ingot",
"ITEM_INGOT_SILVER": "Silver Ingot",
"ITEM_INGOT_SILVER_BILLON": "Silver Billon Ingot",
"ITEM_INGOT_SOLDER": "Solder Bar",
"ITEM_INGOT_STEEL": "Steel Ingot",
"ITEM_INGOT_TIN": "Tin Ingot",
"ITEM_INGOT_ZINC": "Zinc Ingot",
"ITEM_LOGIC_SIGNAL_EMITTER": "Logic Signal Emitter",
"ITEM_LOGS_BIRCH": "Birch Logs",
"ITEM_LOGS_EBONY": "Ebony Logs",
@@ -41,6 +56,7 @@
"ITEM_SLEDGEHAMMER_COPPER": "Copper Sledgehammer",
"ITEM_SLEDGEHAMMER_IRON": "Iron Sledgehammer",
"ITEM_SLEDGEHAMMER_STEEL": "Steel Sledgehammer",
"ITEM_SMELTER_SMALL": "Small Smelter",
"ITEM_STORAGE_CHEST": "Storage Chest",
"ITEM_TIKI_TORCH": "Tiki Torch",
"ITEM_TYPEWRITER": "Typewriter",

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@@ -17,14 +17,14 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2023-12-05.
*/
class FixtureMetalworkingStation : FixtureBase, CraftingStation {
class FixtureFurnaceAndAnvil : FixtureBase, CraftingStation {
@Transient override val spawnNeedsFloor = true
@Transient override val tags = listOf("metalworking")
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 3, 2), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
nameFun = { Lang["ITEM_FURNACE_AND_ANVIL"] }
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)

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@@ -27,7 +27,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 3, 4), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
nameFun = { Lang["ITEM_SMELTER_SMALL"] }
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)

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@@ -6,7 +6,7 @@ import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-12-05.
*/
class ItemMetalworkingStation(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureMetalworkingStation") {
class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureFurnaceAndAnvil") {
override var baseMass = 100.0
@@ -16,6 +16,6 @@ class ItemMetalworkingStation(originalID: ItemID) : FixtureItemBase(originalID,
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_METALWORKING_STATION"
override var originalName = "ITEM_FURNACE_AND_ANVIL"
}

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@@ -16,6 +16,6 @@ class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.to
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_SMELTER_BASIC"
override var originalName = "ITEM_SMELTER_SMALL"
}

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@@ -153,10 +153,10 @@ class OreLead(originalID: ItemID) : OreItemBase(originalID) {
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,6)
}
class IngotSteel(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_IRON"
class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_COAL_COKE"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,5)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
}
class IngotCopper(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_COPPER"
@@ -168,10 +168,10 @@ class IngotIron(originalID: ItemID) : OreItemBase(originalID) {
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,5)
}
class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_COAL_COKE"
class IngotSteel(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_STEEL"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,5)
}
class IngotZinc(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_ZINC"
@@ -200,6 +200,36 @@ class IngotLead(originalID: ItemID) : OreItemBase(originalID) {
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,5)
}
class IngotBronze(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_BRONZE"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,5)
}
class IngotBrass(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_BRASS"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,5)
}
class IngotElectrum(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_ELECTRUM"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,5)
}
class IngotSilverBillon(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_SILVER_BILLON"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(12,5)
}
class IngotRosegold(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_ROSEGOLD"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(13,5)
}
class IngotSolder(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_SOLDER"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(14,5)
}
class ItemClayBall(originalID: ItemID) : OreItemBase(originalID) {

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@@ -7,6 +7,7 @@ import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.App.*
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.decibelsToFullscale
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.ui.Toolkit
@@ -360,7 +361,7 @@ class UIInventoryFull(
INGAME.setTooltipMessage(null)
AudioMixer.requestLowpassIn(0.25)
AudioMixer.requestFadeOut(AudioMixer.fadeBus, 0.25, 0.5)
AudioMixer.requestFadeOut(AudioMixer.fadeBus, 0.25, decibelsToFullscale(-3.0))
}
override fun doClosing(delta: Float) {