item renaming; adding missing ingot items

This commit is contained in:
minjaesong
2023-12-06 01:54:27 +09:00
parent b843438d2d
commit a377f1c523
9 changed files with 62 additions and 14 deletions

View File

@@ -17,14 +17,14 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2023-12-05.
*/
class FixtureMetalworkingStation : FixtureBase, CraftingStation {
class FixtureFurnaceAndAnvil : FixtureBase, CraftingStation {
@Transient override val spawnNeedsFloor = true
@Transient override val tags = listOf("metalworking")
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 3, 2), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
nameFun = { Lang["ITEM_FURNACE_AND_ANVIL"] }
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)

View File

@@ -27,7 +27,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 3, 4), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
nameFun = { Lang["ITEM_SMELTER_SMALL"] }
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)