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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
item renaming; adding missing ingot items
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@@ -6,7 +6,7 @@ import net.torvald.terrarum.gameitems.ItemID
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/**
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* Created by minjaesong on 2023-12-05.
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*/
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class ItemMetalworkingStation(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureMetalworkingStation") {
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class ItemFurnaceAndAnvil(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureFurnaceAndAnvil") {
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override var baseMass = 100.0
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@@ -16,6 +16,6 @@ class ItemMetalworkingStation(originalID: ItemID) : FixtureItemBase(originalID,
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_METALWORKING_STATION"
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override var originalName = "ITEM_FURNACE_AND_ANVIL"
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}
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@@ -16,6 +16,6 @@ class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_SMELTER_BASIC"
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override var originalName = "ITEM_SMELTER_SMALL"
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}
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@@ -153,10 +153,10 @@ class OreLead(originalID: ItemID) : OreItemBase(originalID) {
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,6)
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}
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class IngotSteel(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_IRON"
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class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_COAL_COKE"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,5)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
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}
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class IngotCopper(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_COPPER"
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@@ -168,10 +168,10 @@ class IngotIron(originalID: ItemID) : OreItemBase(originalID) {
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,5)
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}
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class ItemCoalCoke(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_COAL_COKE"
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class IngotSteel(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_STEEL"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,6)
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,5)
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}
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class IngotZinc(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_ZINC"
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@@ -200,6 +200,36 @@ class IngotLead(originalID: ItemID) : OreItemBase(originalID) {
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,5)
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}
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class IngotBronze(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_BRONZE"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,5)
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}
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class IngotBrass(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_BRASS"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,5)
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}
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class IngotElectrum(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_ELECTRUM"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,5)
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}
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class IngotSilverBillon(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_SILVER_BILLON"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(12,5)
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}
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class IngotRosegold(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_ROSEGOLD"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(13,5)
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}
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class IngotSolder(originalID: ItemID) : OreItemBase(originalID) {
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override var originalName = "ITEM_INGOT_SOLDER"
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(14,5)
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}
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class ItemClayBall(originalID: ItemID) : OreItemBase(originalID) {
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