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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
some adjustments for the quickslot and pie
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@@ -33,8 +33,9 @@ object ItemSlotImageFactory {
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return ItemSlotImage(slotImage.get(number, 0 or isBlack.toInt().shl(1)), ItemCodex.getItemImage(item))
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}
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fun produceLarge(isBlack: Boolean, number: Int = 10, item: GameItem?): ItemSlotImage {
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return ItemSlotImage(slotImage.get(number, 1 or isBlack.toInt().shl(1)), ItemCodex.getItemImage(item))
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fun produceLarge(isBlack: Boolean, number: Int = 10, item: GameItem?, hasGauge: Boolean): ItemSlotImage {
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val y = if (hasGauge && isBlack) 9 else if (hasGauge && !isBlack) 8 else if (!hasGauge && isBlack) 3 else 1
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return ItemSlotImage(slotImage.get(number, y), ItemCodex.getItemImage(item))
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}
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@@ -37,7 +37,7 @@ class UIQuickslotBar : UICanvas() {
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companion object {
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const val SLOT_COUNT = 10
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const val DISPLAY_OPACITY = 0.8f
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const val DISPLAY_OPACITY = 0.92f
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const val COMMON_OPEN_CLOSE = 0.12f
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}
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@@ -85,9 +85,10 @@ class UIQuickslotBar : UICanvas() {
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for (i in 0 until SLOT_COUNT) {
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val qs = actor.inventory.getQuickslotItem(i)
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val item = ItemCodex[qs?.itm]
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val itemHasGauge = ((item?.maxDurability ?: 0) > 0.0) || item?.stackable == true
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val image = if (i == selection)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item, itemHasGauge)
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else
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ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, item)
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@@ -26,7 +26,7 @@ class UIQuickslotPie : UICanvas() {
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private val slotCount = UIQuickslotBar.SLOT_COUNT
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private val slotDistanceFromCentre: Double
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get() = cellSize * 2.5 * handler.scale
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get() = cellSize * 2.666 * handler.scale
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override var width: Int = cellSize * 7
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override var height: Int = width
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@@ -36,7 +36,7 @@ class UIQuickslotPie : UICanvas() {
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*/
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override var openCloseTime: Second = COMMON_OPEN_CLOSE
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private val smallenSize = 0.93f
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private val smallenSize = 0.92f
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var selection: Int = -1
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@@ -66,6 +66,7 @@ class UIQuickslotPie : UICanvas() {
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for (i in 0 until slotCount) {
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val qs = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslotItem(i)
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val item = ItemCodex[qs?.itm]
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val itemHasGauge = ((item?.maxDurability ?: 0) > 0.0) || item?.stackable == true
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// set position
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val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
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@@ -73,7 +74,7 @@ class UIQuickslotPie : UICanvas() {
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// draw cells
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val image = if (i == selection)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item, itemHasGauge)
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else
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ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, item)
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